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Seraphine ARAM Build: Best Runes, Items & Strategy (Patch 26.5)

Aussy Feb 25, 2026 5 min read
Seraphine ARAM build guide best runes and items for League of Legends

ARAM Build Guide

Seraphine ARAM Build — Poke, Heal, and Charm the Entire Bridge

Seraphine in ARAM is a teamfight monster. Her Q pokes from max range, her W heals and shields your entire team, and her R charms everyone it hits. Here's how to dominate with the Starry-Eyed Songstress.

Seraphine in ARAM is one of the most broken champions in the game. Her Q (High Note) has 900 range and hits multiple targets. Her W (Surround Sound) heals and shields your entire team. And her R (Encore) is a charm that extends through enemies and allies, meaning it can charm all 5 enemies if they're lined up on the narrow bridge.

Her win rate in ARAM consistently sits above 56%. The narrow bridge makes her abilities hit multiple targets every time, and constant teamfights mean her W is always healing. She's a poke mage with enchanter utility who dictates every fight.

Best Seraphine ARAM Runes

Primary: Domination

Dark Harvest — Seraphine stacks this fast because she's constantly poking with Q. By 15 minutes you'll have 20+ stacks and your Q will chunk squishies to 30% HP.

Cheap Shot — Your E slows, which procs Cheap Shot for bonus true damage. Free damage on every E hit.

Eyeball Collection — Free AP from takedowns. You'll max this out fast.

Ultimate Hunter — Lower R cooldown means more teamfight-winning charms. Seraphine's ult is her identity.

Secondary: Sorcery

Manaflow Band — Seraphine is mana-hungry. Manaflow Band gives you permanent mana and mana regen.

Gathering Storm — Free AP over time. ARAM games go long, so Gathering Storm gives you scaling.

Why not Summon Aery? Aery is fine for shielding, but Dark Harvest scales harder in ARAM. You're not laning, you're teamfighting from minute one. Dark Harvest gives you kill pressure that Aery can't match once you have 15+ stacks.

Best Seraphine ARAM Items

Core Build (in order)

Liandry's Anguish — Seraphine's Q applies Liandry's burn to multiple targets. The burn stacks with your poke for massive sustained damage. This is your core item.

Sorcerer's Shoes — Magic penetration boots. More damage on every ability.

Rylai's Crystal Scepter — Every ability slows. Your Q slows everyone it hits. Your W slows. Your E already slows. Rylai's turns Seraphine into a perma-slow machine.

Void Staff — Once the enemy starts building magic resist, Void Staff becomes mandatory. 40% magic penetration makes your poke relevant again.

Situational 5th & 6th Items

Rabadon's Deathcap — If you want more AP burst. Your Q will one-shot squishies.

Zhonya's Hourglass — If you're getting dove by assassins. R the enemy team, Zhonya's, watch your team collapse.

Morellonomicon — If they have heavy healing. Your Q applies Grievous Wounds to everyone it hits.

Banshee's Veil — Against heavy CC comps. The spell shield lets you survive one engage tool.

Don't build Moonstone Renewer on Seraphine in ARAM. Moonstone is a support item. You're not supporting — you're the AP carry. Liandry's gives you way more damage. Leave Moonstone for actual enchanters.

Ability Order

Max Q first (High Note), then W (Surround Sound), then E (Beat Drop). Take R at 6, 11, 16.

Q is your primary poke and damage. Lower cooldown means more poke. In ARAM, you're spamming Q on cooldown from max range.

W second for the healing and shielding. In ARAM, your W heals and shields your entire team in every fight.

E is one point wonder until last. The slow is nice, but the scaling isn't worth maxing over Q or W.

ARAM-Specific Tips

Your R extends through allies and enemies. Seraphine's Encore charm extends through every champion it hits. In ARAM, if you R through your frontline into the enemy team, it can charm all 5 enemies. This is why Seraphine is broken on the narrow bridge.

Your passive doubles every third ability. Seraphine's passive makes every third ability cast twice. Use this for double Q poke, double W healing, or double E slow. Watch your passive stacks and time your abilities.

Q poke: Seraphine's Q has 900 range and hits multiple targets. In ARAM, the enemy team is always grouped, so your Q hits all 5 of them. Use Q on cooldown to poke before fights start.

W timing: Seraphine's W heals if you're below 50% HP, shields if you're above. In ARAM teamfights, use W when your team is low to heal everyone. The heal is massive.

Positioning: Seraphine has long range. Stand behind your team, spam Q from max range, and use W to heal your team. If you're in front of your team, you're dead.

When Seraphine is Strong vs Weak in ARAM

Seraphine dominates against grouped comps and immobile teams. If the enemy has no gap closers, your Q poke will chunk them out before fights even start. She's also great against engage-heavy comps — your R can charm their entire team mid-engage.

She struggles against long-range poke comps (Xerath, Ziggs, Lux) who can match your range and poke you back. She's also weak against hard-dive assassins (Zed, Talon, Fizz) who can dive past your team and one-shot you.

She's weakest in the first 10 minutes before Liandry's and Rylai's. Once you have both items, you're a monster. Once you have Void Staff, you're unkillable because your W heals your entire team.

FAQ

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Looking for more ARAM builds? Check out our Brand ARAM build, Lux ARAM build, or Morgana ARAM build.

Want to practice Seraphine on a fresh account? Our level 30 LoL accounts come with 40,000+ Blue Essence and instant delivery. Browse accounts.

Check out our full Seraphine champion guide for ranked builds and strategies.

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