
ARAM Build Guide
Lux ARAM Build — Snipe From Max Range and Never Die
Lux in ARAM is a long-range poke machine. Her Q snare, E slow, and R laser make her one of the safest mages on the bridge. Here's how to dominate with the Lady of Luminosity.
Lux in ARAM is one of the most annoying champions to play against. Her Q (Light Binding) snares for 2 seconds. Her E (Lucent Singularity) slows and zones. And her R (Final Spark) is a laser that hits from 3,000 range. She's a poke mage with built-in safety who never has to get close to deal damage.
Her win rate in ARAM sits around 53%, which is solid for a champion that requires zero mechanics. The key is staying behind your team and spamming abilities from max range. If you're in front of your team, you're dead.
Best Lux ARAM Runes
Primary: Domination
Dark Harvest — Lux stacks this fast because she's constantly poking with E and R. By 15 minutes you'll have 20+ stacks and your R will one-shot squishies.
Cheap Shot — Your Q snare and E slow both proc Cheap Shot for bonus true damage. Free damage on every ability.
Eyeball Collection — Free AP from takedowns. You'll max this out fast.
Ultimate Hunter — Lower R cooldown means more laser spam. Lux's ult is her identity.
Secondary: Sorcery
Manaflow Band — Lux is mana-hungry. Manaflow Band gives you permanent mana and mana regen.
Gathering Storm — Free AP over time. ARAM games go long, so Gathering Storm gives you scaling.
Why not Arcane Comet? Comet is fine for poke, but Dark Harvest scales way harder in ARAM. You're not laning, you're teamfighting from minute one. Dark Harvest gives you kill pressure that Comet can't match once you have 20+ stacks.
Best Lux ARAM Items
Core Build (in order)
Luden's Tempest — Lux's core mythic. The magic penetration and burst damage synergize perfectly with her Q + E + R combo.
Sorcerer's Shoes — Magic penetration boots. More damage on every ability.
Shadowflame — Flat magic penetration. Your R will one-shot squishies from max range.
Rabadon's Deathcap — Massive AP boost. Your R will deal 1,200+ damage.
Situational 5th & 6th Items
Void Staff — If they have 2+ tanks building magic resist. 40% magic penetration makes your damage relevant again.
Zhonya's Hourglass — If you're getting dove by assassins. Q them, Zhonya's, watch your team collapse.
Horizon Focus — If you want more burst. Your Q and E proc Horizon Focus for bonus damage.
Morellonomicon — If they have heavy healing. Your E applies Grievous Wounds to everyone it hits.
Don't build Moonstone Renewer on Lux in ARAM. Moonstone is a support item. You're not supporting — you're the AP carry. Luden's gives you way more damage. Leave Moonstone for actual enchanters.
Ability Order
Max E first (Lucent Singularity), then Q (Light Binding), then W (Prismatic Barrier). Take R at 6, 11, 16.
E is your primary poke and waveclear. Lower cooldown means more poke. In ARAM, you're spamming E on cooldown from max range.
Q second for the snare duration and damage. In ARAM, your Q snare sets up your E + R combo.
W is one point wonder until last. The shield is nice, but the scaling isn't worth maxing over E or Q.
ARAM-Specific Tips
Your R has no cooldown. Lux's R cooldown is 40 seconds at max rank with Ultimate Hunter. In ARAM, this means you can R on cooldown to poke. Don't save it for kills — use it to chunk enemies before fights start.
Your passive procs on abilities. Lux's passive makes enemies take bonus magic damage from your next auto attack after hitting them with an ability. In ARAM, weave auto attacks between abilities for extra damage.
E poke: Lux's E has 1,100 range and slows. In ARAM, use E on cooldown to poke before fights start. The slow makes it easier to land Q.
Q snare: Lux's Q snares the first two enemies hit. In ARAM, use Q to snare priority targets, then E + R to delete them. A good Q can win entire teamfights.
R laser: Lux's R has 3,000 range and deals massive damage. In ARAM, use R on cooldown to poke. Don't save it for kills — the cooldown is short enough to use it multiple times per fight.
When Lux is Strong vs Weak in ARAM
Lux dominates against squishy, immobile comps. If the enemy team is 3+ mages or ADCs with no gap closers, your poke will chunk them constantly. She's also great against grouped comps — your R can hit all 5 enemies on the narrow bridge.
She struggles against hard-dive assassins (Zed, Talon, Fizz) who can dive past your team and one-shot you. She's also weak against heavy sustain comps (Soraka + Sona + enchanters) who can heal up your poke.
She's weakest in the first 10 minutes before Luden's and Shadowflame. Once you have both items, you're a monster. Once you have Rabadon's, you're one-shotting squishies from max range.
FAQ
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Looking for more ARAM builds? Check out our Xerath ARAM build, Ziggs ARAM build, or Brand ARAM build.
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Check out our full Lux champion guide for ranked builds and strategies.


