Guide Sections (15)
- Champion Stats
- The Bush Control
- Skins Worth Buying for Seraphine
- When They Ban Seraphine
- Seraphine's Rune Page
- What to Max on Seraphine
- Mastering Seraphine's Kit
- Who Seraphine Beats (And Who Beats Seraphine)
- Roam Timing Ego
- When the Lane Is Lost at Champ Select
- The Clutch Ability
- The Enchanter Build
- When Seraphine Hits Hardest
- The Clutch Save
- Recent Patch History
Champion Stats
Low Elo players group up in tight clumps, making them prime targets for your Ultimate and E. They also don't respect your range extension. You can cast R from your Tier 2 tower, hit an ally, and extend it to hit an enemy at their Tier 1. It's 'Geometry' that they cannot compute. Combined with Rylai's Crystal Scepter, you turn the game into a cutscene where they aren't allowed to move.
The Bush Control
Start Q (High Note). Use your Passive (Echo) on the minion wave. Hit the 3 caster minions AND the enemy champions simultaneously. You get the push and the poke. You want Level 2 first. If playing with a CC support (Naut/Leona), start E for the follow-up root/stun.
Control the bushs with your E. If you land a double-E from fog, it's a guaranteed kill for your ADC. Your 'Notes' also give you extra auto-range—use it to poke from safety. You're a star; act like one.
Skins Worth Buying for Seraphine
'K/DA All Out Seraphine' (Ultimate) is the flex. The 'Rising Star' form is clean. 'Ocean Song' has very soothing sound effects (pay-to-relax). 'Faerie Court' has good visual clarity.
'K/DA All Out' (Ultimate) is the definitive experience. Three skins in one! 'Faerie Court' for the beautiful wings and nature-effects. 'Ocean Song' for the summer vibes. Whatever you pick, make sure the crowd is cheering.
'K/DA All Out' is the ultimate skin. 'Ocean Song' is chill. 'Faerie Court' is pretty. K/DA feels the most 'popstar'.
When They Ban Seraphine
Sona is the original output. Lux bursts. Karma shields. Sona is the closest 'aura spam' champion.
Sona for the auras. Lux for the burst. Karma for the shields. Sona is the classic enchanter alternative.
Seraphine's Rune Page
Conqueror (APC Standard) for long fights and AP stacking. Summoner Aery (Support/Poke). Secondary: Inspiration (Biscuits/Cosmic Insight). Presence of Mind is mandatory because she eats mana like candy.
What to Max on Seraphine
E > Q (Enchanter Support). Max Q first allows you to one-shot waves. Max W second for the massive scaling shield/heal.
Mastering Seraphine's Kit
High Note. AOE projectile. Deals damage based on missing HP. Great execution tool.
Surround Sound. Grants Speed and Shield to all nearby allies. If Seraphine is already shielded, it HEALS allies based on missing HP. Echo W = Massive Shield + Big Heal.
Beat Drop. AOE line projectile. Deals magic damage and SLOWS. If enemy is already slowed, it ROOTS. If rooted, it STUNS. (Synergy with Rylai's/CC allies).
Encore. Projects a captivating force. CHARMS enemies. Examples of range extension: Hitting ally or enemy extends the range. You can theoretically ult from fountain to fountain if there are enough champions in a line.
Who Seraphine Beats (And Who Beats Seraphine)
Impossible. Windwall blocks R. Dodge or ban.
Impossible. Her W destroys your R. Dodge.
Hard. She out-ranges you early. Just farm with Q and wait for teamfights.
Yasuo/Samira delete your stored double-cast or Ult. It makes you useless. Do not pick Seraphine into windwalls.
Beats: Braum/Taric (Kites them). Loses to: Yasuo/Samira (Windwall blocks R). Skill: Lux/Xerath (Dodgeball).
Roam Timing Ego
Stop wasting your Double Cast (Echo)! If you are at 3 stacks (ready to echo), don't throw a random Q. Save it for Double W (Shield + Heal) or Double E (Slow -> Root -> Stun with Rylai's). Managing your 'Notes' (Auto attack range/damage) is also key for maximizing DPS.
Your R 'Encore' extends its range every time it hits an ally or enemy. In a teamfight, use your teammates to 'bounce' the ult into the backline. It's the longest-reaching CC in the game. Make it a hit.
When the Lane Is Lost at Champ Select
Dodge Samira or Yasuo. Windwall/Blade Swirl destroys your entire kit (Q, E, R are all projectiles). You literally cannot play the game.
Samira eats your ult. Yasuo eats your ult. Fizz dodges your ult. If you can't land R, you are a shield bot. Accept it.
Dodge Samira/Yasuo. Your Ult is a projectile. They delete it. You do nothing. It's miserable. Just dodge.
The Clutch Ability
You are the conductor. Stand BEHIND your team. Use your frontline as 'Extenders' for your R. Ult *through* your Tank to hit their Backline. Follow up with E (Root/Stun). Q the stunned targets. Press Double W when your team gets low. You win by simply existing and pressing buttons in the right order.
The Enchanter Build
Rylai's Crystal Scepter Rush. This item breaks Seraphine. Her E (Slow) becomes a Root instantly. Her Double E becomes a Stun. You don't need to aim; you just spam E and everyone stops moving. Follow with Seraph's Embrace for mana/shield.
Moonstone Renewer is amazing on Seraphine because her long-range notes keep the combat-buff active forever. Add a Stafford Water Flowing for the mana and AP. You're a healing fountain with a microphone. Sing on.
Rylai's (Rushh this). Seraph's -> Moonstone. Rylai's makes E a root instantly. Double E becomes a stun. It's broken utility.
When Seraphine Hits Hardest
Level 6 (The Encore). Rylai's Completion (The Perma-CC). 3-Item Deathball (you become unkillable).
Level 6: R extension through allies is huge. Rylai's: E roots instantly without double cast. Staff of Flowing Water: Team DPS skyrockets.
Level 6 Encore. Rylai's completion. 3-Item Deathball. Teamfights are your stage. Land R and win.
The Clutch Save
Singing. Constantly. The charmed enemies walk towards you harmlessly. Type 'Encorrrre!' when you land a 5-man ult. It tilts them to lose to the 'Popstar' champion.
Your W 'Surround Sound' heals for more based on missing health. Use the Double-W (Echo) when your team is low to turn a fight. You are the ultimate 'raid-boss' support. Heal them, shield them, win the game.
Double W heal when team is low. Flash-R extension off your tank to hit their backline. Type 'Encorre!' in chat.
Recent Patch History
Recent Balance Changes
| Patch | Date | Type | Changes |
|---|---|---|---|
| V14.17 | Aug 28, 2024 | NERF | W adjusted |
| V14.9 | May 1, 2024 | BUFF | Q buffed |
| V14.5 | Mar 6, 2024 | ADJUST | Base stats adjusted |
| V13.22 | Nov 8, 2023 | NERF | P adjusted, Q buffed, W nerfed |
| V13.21 | Oct 25, 2023 | BUFF | Base stats adjusted |


