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Diana

Getting Started with Diana - Runes, Builds and Combos

Season 16 7 min read
Guide Sections (16)

Champion Stats

Role Fighter / Assassin
Difficulty
Moderate (4/10)
Blue Essence 225 BE

Why High-Elo Players Smurf with Diana

Low elo players clump together. Always. Dragon fights? Clumped in the pit. Baron? Clumped at the entrance. Teamfights? Standing on top of each other. Diana's R scales with the number of enemies hit—hitting 3+ enemies is a nuke. Furthermore, low elo players don't respect Diana's level 3 or level 6 all-in. They'll stand in lane at 60% HP thinking they're safe. They're not.

The Level 1 Cheese

First Blood Strategy

Start W (Pale Cascade). Invade with your team. Your W gives you a shield AND deals damage to enemies who get close. In a level 1 fight, you win extended trades because of the shield absorb. Walk into melee range, pop W, and auto-attack. Most AP junglers lose this fight because they expect to kite you.

The 'Pay-to-Win' Skin Advantage

'Blood Moon Diana' has the cleanest Q arc and R visual—highly recommended for clarity. 'Dark Waters Diana' has a distinct splash effect that obscures her hitbox during R. 'Infernal Diana' is flashy but the fire effects can be distracting. Avoid 'Dragonslayer Diana' in dark river fights—the abilities blend into terrain.

When They Ban Diana

Backup Pick: If Diana is banned, Ekko offers similar AP assassin jungle with safety from R. Sylas provides the dive-heavy AP bruiser playstyle. Evelynn is the pure AP assassin alternative with stealth.

Rune Setup

Best Runes: Conqueror for jungle Diana—you stack it instantly with your passive and Q resets. Electrocute for mid Diana when you want burst trades. Triumph is mandatory for the HP back on takedowns (essential for R diving). Secondary Eyeball Collection + Treasure Hunter for snowball gold. Against burst-heavy comps, Bone Plating saves your life.

Skill Priority

Order:

Q W EMax Q first for poke and R setup. Your Q marks enemies, and hitting a marked target with E resets E's cooldown. Max W second for the shield value—essential for surviving your R dives. Max E last because you're using it for the gap close, not the damage.

Mastering Diana's Kit

Q Crescent Strike

Crescent Strike is a curved skillshot that marks enemies. The mark lasts 3 seconds. Landing Q first is ESSENTIAL for your combo—it enables E reset. Don't E until you've landed Q. The arc curves left, so position accordingly.

W Pale Cascade

Pale Cascade gives a shield and orbits 3 damage spheres around you. If all 3 spheres detonate (by touching enemies), the shield refreshes. Stand on top of enemies to pop all spheres. This is your survivability tool in R dives.

E Lunar Rush

Lunar Rush dashes to an enemy. If the target is MARKED by Q, E's cooldown is refreshed. This means Q -> E -> E is possible on two different targets. Use the reset to chain kills in teamfights.

R Moonfall

Moonfall pulls all nearby enemies toward you and deals damage BASED ON NUMBER OF ENEMIES HIT. Hitting 1 enemy is mediocre. Hitting 4 enemies is nuclear. Always aim to hit 2+ people. The pull also sets up your team's AoE abilities.

Matchup Tips

Skill Matchup. He can kick you away during R channel. Bait his kick first, then R. Early game, respect his damage.

Easy Matchup. You burst him before he can reset. Land Q, E, R, and he dies before possessing anyone.

Hard Counter. Her R denies your execute burst. Wait for Lamb's Respite to end before R'ing.

The Ego Check

WARNING: Stop R'ing into only 1 person. Diana's R scales with the number of enemies hit—it should be used as a multi-target ability. Also, stop E'ing onto non-marked targets. E to a marked target RESETS YOUR E. If you E without Q mark, you have no escape and no second dash. Q first, always.

When to Queue Dodge

Dodge if facing Lulu or Janna. Their peel shuts down your R engage completely. Also dodge into heavy disengage comps (Gragas + Lulu + Janna)—they will push you out of R range before you can burst. Kayn (Rhaast form) also ruins your day with his healing and CC.

Teamfight Role

Wait. Do not engage first. Wait for your team to start the fight, then E-R into the clumped backline. The ideal combo is: Q (mark 2+ targets) -> E to one -> R while they're all inside your radius. This combo deletes squishies. If you R into 4+ people, you WILL get a triple kill minimum.

The 'Disrespect' Build

Nashor's Tooth first item into Riftmaker. Full on-hit attack speed Diana. Your passive already deals bonus magic damage on every third auto—with Nashor's, you shred through HP bars. It's tankier than burst Diana and arguably harder to kill.

Power Windows

Level 3 is your first all-in potential—you have Q, W, E and the reset mechanic online. Level 6 is when Diana becomes terrifying. R pulled 3+ enemies deals 600+ base damage before AP scaling. First item completion (Hextech Rocketbelt or Nashor's) is your assassination spike.

Tilt Factor

Ult into 3+ people and type 'sorry' in all chat after the triple. Flash mastery 7 after every successful R. Camp mid lane and kill them at every power spike. Nothing tilts a mage player more than an assassin who dives them under tower successfully.

Recent Patch History

Recent Balance Changes
Patch Date Type Changes
V14.9 May 1, 2024 BUFF Base stats buffed
V14.6 Mar 20, 2024 NERF P nerfed, Base stats adjusted
V14.5 Mar 6, 2024 NERF E nerfed
V13.14 Jul 19, 2023 BUFF W buffed, E buffed
V12.16 Aug 24, 2022 NERF P nerfed, E buffed

Safety Tips

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