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Kindred

Playing Kindred - Quick Rundown of Builds and Matchups

Season 16 Marksman 6 min read
Guide Sections (15)

Champion Stats

Role Marksman
Lane Jungle
Difficulty
Moderate
4/10
Damage Type AD
Range Ranged (500)
Resource Mana
Release Date Oct 2015
Blue Essence 2400 BE
Smurf Tier B-Tier

The Mark Hunt

First Blood Strategy

Kindred has a very strong level 2 with Q and E. Start W (Wolf's Frenzy) for a healthy clear, then take Q (Dance of Arrows) for the mobility. A level 2 invade with Red buff is extremely effective against weak early junglers. You can kite them to death with Q-resets inside your W.

Level 2 with Q and W is very strong. Invade if you have prio. If you catch them at their buff, kite with Q. You win because your Q resets in W. Don't die for a mark though.

The Kindred Skin Tier List

'Spirit Blossom Kindred' is a masterpiece—the animations and the human-like Lamb design are top-tier. 'Porcelain Kindred' offers a very clean and unique aesthetic with satisfying sound effects. 'Shadowfire Kindred' is the classic dark choice. Avoid 'Super Galaxy Kindred' unless you like the retro-future look, as it feels a bit clunky.

'Spirit Blossom' is a masterpiece; animations are smooth and the design is top-tier. 'Porcelain' has great sound effects. 'Shadowfire' is classic. Spirit Blossom makes kiting feel 10% easier.

When They Ban Kindred

Backup Picks

If Kindred is banned, Graves offers a similar 'carry jungler' feel with less range but more burst. Nidalee for the high-skill-cap kite and hunt. Viego for the reset-based carry potential.

Graves offers similar 'ranged carry jungler' vibes. Nidalee provides the high-skill hunt. Viego for the reset carry potential. Graves is the most direct marksman substitute.

Runes That Work on Kindred

Best Runes

Press the Attack is the best choice for burst and dueling. Conqueror is the alternative for extended teamfights. Secondary Domination with Relentless Hunter and Sudden Impact to help you move between marks and have extra burst.

Leveling Kindred's Abilities

Q W E

Max Q first—it's your primary damage and mobility tool. Max W second for the increased attack speed and Wolf damage. Max E last as the execute damage is sufficient at rank 1.

Mastering Kindred's Kit

Q
Dance of Arrows

Dance of Arrows. You vault in a direction and fire arrows. Inside your W, the cooldown is massively reduced. Constant movement is key to kiting.

W
Wolf's Frenzy

Wolf's Frenzy. Wolf creates an area where he attacks nearby enemies. It also reduces your Q cooldown. Always fight inside your W circle.

E
Mounting Dread

Mounting Dread. You slow a target. Your third attack deals bonus missing-HP damage. Save this to execute enemies once your R (Lamb's Respite) ends.

R
Lamb's Respite

Lamb's Respite. You create a zone where no one can die for a few seconds. At the end, everyone inside is healed. Use this to counter assassins or turn objective fights.

Matchups That Matter for Kindred

Vs Lee Sin Hard

Skill Matchup. You out-range him and win the kite. If he lands Q and kicks you out of your R, you die. Use Q to dodge his skillshots.

Vs Master Yi Hard

Hard Counter. His Highlander (R) makes him immune to your E slow and he can easily follow your Q dashes. You have to win early and end before he gets items.

Mark Greed

WARNING

Stop dying for Marks! A mark is not worth your soul. If the enemy team is collapsing on a marked camp, give it up and farm elsewhere. Also, don't use your R to save an enemy—remember that the heal applies to EVERYONE in the circle at the end.

Stop dying for marks! A mark is worth a kill, not a death. If they collapse on a mark, give it up. Counter-jungle the OTHER side of the map instead. Don't int for stacks.

When You Can't Auto Safely

Dodge if facing Jax or Master Yi if your team has no CC—they will jump on you and you cannot kite them easily. Also dodge into heavy poke/siege comps where you can never get close enough to fight.

Dodge Jax or Master Yi. They jump on you, you can't click them (Counterstrike/Alpha), and you die. Also dodge heavy poke comps where you can't get in range to auto.

The DPS Check

In teamfights, you are an ADC in the jungle. Kite the frontline and stay near your team. Use your R (Lamb's Respite) to save yourself or your carries from lethal burst. Once the R ends, use E (Mounting Dread) to quickly execute a low-HP enemy. You are the master of the late-game fight.

You are an ADC. Play back to front. Use R to save your carry (or yourself) from burst. Once R ends, E the low HP target to execute. You win extended fights, not burst ones.

The Crit Kindred Build

Full Crit Kindred. Kraken Slayer -> Collector -> Infinity Edge. With this build and 7+ marks, you will 3-shot carries from a screen away. It's the ultimate 'stat-check' marksman build for stomping games.

Kraken Slayer -> Collector -> Infinity Edge. You need raw damage to carry. 7+ Marks + Crit means you 3-shot squishies from safer range. It's the ultimate 1v9 build.

Kindred's Strongest Moments

3 Marks is your first range spike. 7 Marks is your major power spike where your range becomes oppressive. Your biggest item spike is Kraken Slayer, giving you the true damage and attack speed to shred anyone.

4 Marks (Range increase). Kraken Slayer completion. 7 Marks. Your damage scales linearly, but your safety scales with range. Get 4 marks ASAP.

The Lamb's Respite

Mark the enemy jungler right before you kill them. Type 'Lamb is waiting' in all-chat. The sight of a Kindred's mark appearing on a player is a psychological trigger that makes them play overly cautious and lose farm.

Mark the enemy jungler before killing them. Type 'Lamb is waiting'. The mark appearing over their head makes them play scared. Psychological pressure forces mistakes.

Recent Patch History

Recent Balance Changes

Patch Date Type Changes
V14.17 Aug 28, 2024 BUFF Q buffed, E buffed
V14.14 Jul 17, 2024 NERF Q nerfed, Base stats nerfed
V13.17 Aug 30, 2023 NERF E nerfed
V13.14 Jul 19, 2023 NERF Q adjusted, Base stats buffed
V13.13 Jun 28, 2023 NERF Base stats nerfed

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