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Malphite

Malphite Starter Guide - Spells, Runes and Key Matchups

Season 16 Tank / Mage 7 min read
Guide Sections (15)

Champion Stats

Role Tank / Mage
Lane Top / Support
Difficulty
Low
2/10
Damage Type AP
Range Melee (125)
Resource Mana
Release Date Sep 2009
Blue Essence 225 BE
Smurf Tier B-Tier

The Comet Poke

First Blood Strategy

Start W. It makes your autos deal cleave damage and resets your auto-attack timer. If a melee champion tries to trade with you, Auto -> W -> Auto. Your passive shield will absorb most of their return damage, while your W-pumped hits will chunk them significantly.

Your Q steals movement speed. Use it to escape or to catch someone for your team. It's not just damage; it's a tactical slow that makes you faster. A Malphite with 400 MS is a scary sight.

Ranking Malphite's Skins

'Mecha Malphite' has very distinct 'clunk' sounds that feel satisfying. 'Obsidian Malphite' makes him look even bigger, which can be intimidating. 'Shamrock Malphite' is the ultimate 'smurf' skin—it's rare and simple, signaling you've been playing for a long time. Avoid 'FPX Malphite' if you prefer a more traditional 'rock' feel.

'Glacial' has a very nice shard effect on the Q. It's visually distinct and helps you see exactly who you've slowed in a messy fight. Good for the competitive edge.

When They Ban Malphite

Backup Picks

If Malphite is banned, Ornn for the tank/engage hybrid. Maokai for the CC-heavy jungle/top pressure. Garen for the simple stat-check dominance.

Ornn gives you the engage + scaling items. Maokai gives you the point-click root. Sion gives you the unstoppable engage. Ornn is the better version of Malphite in high elo.

Ornn gives tank/engage. Maokai gives point-click lockdown. Garen gives simplicity. Ornn is the better scaler.

Malphite's Keystone Choice

Best Runes

Comet Malphite for lane poke (Q spam). Grasp Malphite for extended trades against other tanks. Secondary Manaflow Band is essential because Malphite's Q is expensive. Bone Plating for extra tankiness.

Skill Max Order for Malphite

Q E W

Max Q first for the poke and movement speed steal—this is how you win lane. Max E second to cripple the enemy ADC's attack speed. W is maxed last for the passive armor and active damage.

Mastering Malphite's Kit

Q
Seismic Shard

Seismic Shard. You throw a rock that deals damage and STEALS movement speed. Use this to kite or to set up for a jungler gank. It's your primary lane pressure tool.

W
Thunderclap

Thunderclap. Active empowers your next auto and adds cleave damage. The passive triples your armor when your shield is up. Use this to trade effectively in melee range.

E
Ground Slam

Ground Slam. You slam the ground, dealing damage based on armor and REDUCING enemy attack speed by up to 50%. This is your most broken basic ability against ADCs.

R
Unstoppable Force

Unstoppable Force. You dash to an area, knocking everyone up. It cannot be interrupted. Mastery of the 'blind-spot R' (from fog of war) is key to winning games.

The Malphite Matchup Sheet

Vs Tryndamere Easy

Easy Lane. You represent everything he hates. Your E reduces his attack speed, and your armor makes his crits useless. Just wait for his R to end, then Q him down.

Vs Jax Skill

Skill Matchup. He is hybrid, so his magic damage can hurt. Max E to ruin his attack speed during his E-channel. Scale into the late game engage.

Vs Sion Skill

Skill Matchup. It's a farm war. Whoever lands the better ultimate in teamfights wins. You out-damage him in short trades with Q-poke.

Ult Holding Syndrome

WARNING

Stop using R on a single target when a teamfight is about to break out. Your ult is your team's primary engage; if you blow it on a support, the enemy 4-man can run you down. Also, don't forget to watch your Mana. A Malphite with no mana is just a target dummy.

Your R is the most feared ability in the game. Use it! Don't wait for the 'perfect' 5-man knockup if a 2-man on their carries will win the fight. Malphite is about the impact. If you're sitting on R while your ADC dies, you're failing.

When the Frontline Crumbles

Dodge if facing Sylas or Mordekaiser. Sylas will take your R and use it better than you can. Mordekaiser deals magic damage and will isolate you where your armor doesn't matter. Also dodge into heavy AP comps where your armor scaling is wasted.

Sylas and Mordekaiser are your hard counters. Sylas steals your R and is more mobile. Morde isolates you. If you're against them, build MR and play for the teamfights where you can hit their ADC. Don't try to win the 1v1—you won't.

Soaking Damage for the Team

Your job is simple: hit the most priority targets with your R. Wait for the enemy backline to clump or for someone to step out of position. Once you land the knockup, spam E to reduce their attack speed and W to shred them. You are the wall that the enemy team must break through.

You are a rock. Act like it. Stand in front, spam Q on their runner, and wait for the E-clap. With Iceborn Gauntlet, they can't even move. Your goal is to be the biggest nuisance on the map while your team does the damage.

The Full AP Malphite Build

Full AP Malphite. Luden's -> Shadowflame -> Rabadon's. Your R has a massive AP ratio. You will literally delete the enemy ADC in 0.5 seconds with R-E-Q. It's high risk because you're squishy, but the emotional damage to the enemy team is immeasurable.

AP Malphite is 100% emotional damage. You aren't playing to win, you're playing to make the enemy ADC quit. Luden's into Shadowflame. Press R, they die, you mission complete. It's the ultimate 'low-elo stomper' build. Beware of the late game where you get popped instantly.

When Malphite Comes Online

Level 6 is your biggest spike. Before 6, you are a poke-bot. After 6, you are a threat to everyone on the map. First item completion (Sunfire or Iceborn) makes you unkillable for most AD champions.

Level 6. That's the only timing that matters. Before 6, you're a minion. After 6, you're the most dangerous thing in the rift. Sunfire completion is your second spike—you can finally start taking long trades with AD bruisers.

Level 6. That's it. Before 6 you are a rock. After 6 you are a missile. Play safe until you have The Button.

The Unstoppable Force

Type 'Rock Solid' in all-chat after every successful R-engage. Emote '?' when the enemy Zed tries to combo you and deals 0 damage to your armor. Nothing tilts an AD carry more than being unable to play the game because a rock is sitting on them.

Type 'Rock solid' every time you land a 3+ man R. Pinging your 400 armor bar when the enemy Draven deals 12 damage to you is the peak Malphite experience. You're a literal mountain—show them what that means.

Recent Patch History

Recent Balance Changes

Patch Date Type Changes
V14.18 Sep 11, 2024 BUFF P buffed
V14.9 May 1, 2024 ADJUST Base stats adjusted
V13.8 Apr 19, 2023 NERF W nerfed
V13.4 Feb 23, 2023 BUFF W buffed
V12.23 Dec 7, 2022 BUFF E buffed

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