
Season 2 -- Pandemonium
Patch 26.9: The Biggest Patch of 2026
Live April 29, 2026. Season 2 launches with Deathfire Touch and Stormraider's Surge returning, Phase Rush removed, Statikk Shiv reworked into an on-hit scaling item, three new items added, two items removed, Arcane Comet reworked, Hail of Blades reworked, Arena completely overhauled, WASD enters Ranked, role quest changes, and champion balance across 10 champions. This is the meta reset.
This is not a normal patch. 26.9 is the Season 2 launch -- the biggest single update League has gotten since the item rework. Two keystones return from the dead, two items get deleted, three new items enter the shop, and the rune system gets reshuffled in ways that will change how every champion in the game builds. If you read one patch notes article this year, make it this one.
For the full Season 2 breakdown including Arena, WASD, and everything else, check our Season 2 Pandemonium guide. This article focuses on the Summoner's Rift changes -- the stuff that directly affects your ranked games starting April 29 at noon.
Quick take: The meta is going to be chaos for at least two weeks. Deathfire Touch gives DoT mages a real keystone for the first time. Stormraider's Surge replaces Phase Rush but requires 25% HP damage to proc -- that kills it for most of the champions who relied on Phase Rush. Statikk Shiv is now a late-game on-hit item, not a waveclear rush. Opportunity and Trailblazer are gone. The mid lane role quest now gives +6% bonus AD/AP instead of empowered recall. Play what you know for the first week, then adapt.
The Rune Overhaul
This is the headline. Three keystones changed, and the ripple effects touch every champion in the game.
Deathfire Touch Returns
New Keystone
Sorcery Tree. Damaging a champion with an ability burns them for 4 seconds (single-target), 2 seconds (AoE), or 1 second (DoT). The burn deals 4-12 base (level scaling) + 8% bonus AD + 3% AP adaptive damage per second. After the burn has been on a target for 3 seconds, the damage doubles.
This is the keystone DoT mages have been waiting for. Brand, Malzahar, Swain, Lillia, Singed -- anyone whose kit revolves around sustained damage over time now has a keystone that actually synergizes with their playstyle instead of awkwardly borrowing Comet or Aery.
The 3-second ramp to double damage is the key mechanic. Champions who can keep reapplying the burn (Brand passive, Malzahar E, Lillia Q) will hit the doubled damage consistently. Champions who do one burst combo and walk away won't get the full value.
Phase Rush Removed, Stormraider's Surge Added
Reworked Keystone
Phase Rush is gone. Stormraider's Surge takes its slot in the Sorcery tree. It triggers when you deal 25% of a champion's max HP within 3 seconds, granting 40% movespeed (75% for ranged) and 50% slow resistance for 3 seconds. 20-10 second cooldown based on level.
The 25% HP threshold is the critical difference from Phase Rush. Phase Rush triggered off three separate attacks or abilities -- easy to proc with any combo. Stormraider's requires you to chunk someone for a quarter of their health bar. That's a much higher bar, especially against tanks.
Winners: Burst mages and assassins who already deal 25% HP in a combo (Syndra, Viktor, Cassiopeia in extended trades). Ranged champions get 75% movespeed which is absurd if they can proc it.
Losers: Gragas, Taliyah, Ryze, Aurelion Sol, and anyone who used Phase Rush as a safety net to trade and disengage. These champions often proc'd Phase Rush with low-damage combos just for the movespeed. They can't hit 25% HP thresholds as easily, especially in lane against full-HP targets.
Arcane Comet Reworked
Reworked
The cooldown refund mechanic for DoT abilities is removed (that's Deathfire Touch's job now). Instead, Comet now deals up to 100% increased damage based on distance from the target, maxing out at 750 range. Base damage reduced from 30-130 to 15-100.
This is a massive shift. Comet is now the artillery mage keystone -- Xerath, Vel'Koz, Ziggs, Lux. The further away you are when you land the ability, the harder the Comet hits. Point-blank Comet is actually weaker than before. Long-range Comet can deal double damage.
Hail of Blades Reworked
Reworked
Attack speed reduced from 160%/80% (melee/ranged) to 120%/60%. Now deals 4-20 (+8% bonus AD)(+6% AP) bonus true damage per empowered attack. Auto-attack resets can now grant up to +2 bonus attacks instead of +1.
Less attack speed, but the true damage per hit is new and significant. Champions like Bel'Veth, Xin Zhao, and Rek'Sai who use HoB for quick burst trades now get true damage on top. The reduced attack speed hurts champions who needed the raw speed to fit abilities between autos.
Champion Buffs
Four champions getting direct power increases. Gragas and Taliyah are compensated for losing Phase Rush, Warwick gets late-game scaling, and Tahm Kench support gets help.
Buffed




Champion Nerfs
Two nerfs. Ambessa's ult is too fast to react to, and Briar's mastery curve has caught up with her.
Nerfed


Champion Adjustments
Six champions getting build diversity changes. Riot is deliberately reopening old playstyles -- AP Ezreal, AD Kennen, on-hit Teemo, AP Xin Zhao, and bruiser Udyr all get new scaling options. Shyvana gets a full AD/AP build split.
Adjusted








Item Changes
This is where the meta really shifts. Two items removed, three items added, and several reworked.
ItemsNew Items
Doran's Bow -- 6 AD, 12% attack speed, 1.5% omnivamp. A high-risk starting item for auto-attack champions who want to trade aggressively. No health, so you're squishy, but the omnivamp and attack speed let you sustain through winning trades. Think Vayne, Kog'Maw, Kalista -- champions who win extended autos but don't need the HP from Doran's Blade.
Doran's Helm -- 100 HP, 10 armor, 10 MR, 5 on-hit damage vs minions. The "I refuse to die in lane" starting item. Dual resistances from level 1 is new territory. Champions who want to survive lane and scale -- Kayle, Nasus, Sion -- now have an option that doesn't force them to choose between armor and MR. The on-hit vs minions helps with last-hitting since you're not buying any AD.
Gluttonous Greaves -- 45 movespeed, 4% omnivamp. Builds from Boots + 650g. Passive: on champion takedown, gain 1% omnivamp permanently (stacks up to 6 times). Tier 3 Immortal Path bonus: above 50% HP deal 5% more damage, below 50% HP get +15% healing/shielding/regen.
These boots are going to be everywhere. 4% omnivamp baseline plus up to 10% when fully stacked is a lot of sustain. Fighters and bruisers who currently default to Ionian Boots now have an aggressive sustain option. The Tier 3 path bonus is particularly strong -- 5% damage amp while healthy, 15% healing amp while low. That's a win-more and a comeback mechanic in one item.
Removed Items
Opportunity -- Gone. Riot felt it overlapped too much with Youmuu's Ghostblade even after attempts to differentiate them. Lethality assassins lose a burst option but Voltaic Cyclosword is being reworked to fill that gap.
Trailblazer -- Gone. Overlapped with Bandlepipes and Dead Man's Plate. Too much visual noise with the trail effect. Tank mobility options are now consolidated into two items instead of three.
Reworked Items
Statikk Shiv -- Completely different item now. 40 AD, 45 AP, 30% AS, 4% MS. Energized trigger fires chain lightning to 4-8 targets, dealing 60 magic damage (90 to minions/monsters). The chain lightning applies on-hit effects to secondary targets. This is no longer a waveclear rush item -- it's a late-game on-hit scaling purchase. The on-hit application to bounced targets means Kog'Maw, Varus, Kayle, and Teemo can spread their on-hit effects to multiple enemies in teamfights. Build path includes Pickaxe + Aether Wisp, so it's a 2900g investment.
Voltaic Cyclosword -- Now triggers Energized from ability damage (not just autos). Grants 15/12 lethality (melee/ranged) for 4 seconds on Energized trigger, plus 9%/7% current HP physical damage. Lethality reduced from 18 to 10 base, cost down to 2900g. This is the new "upfront burst" lethality item for AD casters who don't auto-attack much. Jayce, Pantheon, and ability-focused assassins can now proc Energized with spells.
Dusk and Dawn -- Gets a new heal on Spellblade proc (10% AP + 3% bonus HP). Health reduced 350 to 300, AP reduced 70 to 60, attack speed reduced 25% to 20%. The heal makes it a sustain-focused Sheen item instead of pure burst. Slightly weaker stats but the healing adds up in extended fights.
Hubris -- Base AD down from 60 to 55, but passive AD per stack up from +2 to +3, and bonus AD down from +15 to +12. More feast-or-famine -- weaker baseline, stronger when you're getting kills. Also lost 5 ability haste (15 to 10).
Axiom Arc -- Ultimate refund nerfed from 15% (+0.15% per lethality) to 10% (+0.25% per lethality). Lower base refund, higher scaling. Early game Axiom Arc is weaker, but late game with full lethality it's roughly the same. This specifically targets the "first item Axiom Arc" rush on champions like Nocturne and Pyke.
Staff of Flowing Water -- Now grants +40 AP and +15 ability haste (instead of just +45 AP) when healing or shielding allies. The item itself loses 5 ability haste (15 to 10). Enchanters who build this now give their carries ability haste on top of AP, which is huge for mages who want to spam abilities in teamfights.
Endless Hunger -- Melee bonus AD scaling on the ability haste passive increased from 10% to 13%. Minor buff to make it more attractive for melee fighters over other lifesteal options.
Role Quest Changes
System
Three significant changes to how role quests work in Season 2:
Mid lane rework: Empowered recall is gone. Replaced with +6% bonus AD and +6% bonus AP. This is massive. Mid laners now get a permanent scaling bonus instead of a utility cooldown. At 200 bonus AP, that's +12 free AP. At 300 bonus AD on an AD mid like Zed, that's +18 free AD. Mid lane carry fantasy is back.
Top lane adjustment: XP bonus changed from +12.5% from all sources to +80 flat XP on champion takedowns and +11% from non-champion sources. Top laners who fight their opponent get more XP. Top laners who AFK split push get slightly less. Riot wants scrappy top lane fights, not Nasus farming for 20 minutes.
Bot lane nerf: Bonus takedown gold reduced from 50g to 40g. Minor nerf to bot lane snowballing. -10g per kill adds up over a game but won't change how bot lane feels moment to moment.
Quest progression overhaul: The "in quest lane" definition is now anywhere in the lane, not just near the outer turret. After level 3, you bank roaming time (up to 60 seconds after 120 seconds in lane) that lets you roam without losing quest progress. Recall now disables passive point earn for 12 seconds instead of the old turret-proximity penalty. All of this makes roaming less punishing and assassin mids less frustrated.
Minion Wave Changes
Melee minion health adjusted from 440 (+25 every 90s, then +35) to 430 (+35 every 90s). Minion damage to other minions reduced slightly. Net effect: waves are slightly more durable in mid-to-late game, which means they stack up more and create bigger slow pushes. This opens roaming windows and makes wave management more impactful. Good players benefit, autopilot players won't notice.
WASD in Ranked
WASD movement controls are now enabled for Ranked queues and Clash, starting with 26.9. If you've been practicing in normals, you can finally take it into ranked. Champion-specific keybinds (added in 26.8) work with WASD too.
Arena Season 2
Arena gets a complete overhaul. New augment leveling system (augments now have 1-3 levels with Keystone effects at max), new crafting round on Round 8, new Guests of Honor (including Atakhan, Fiddlesticks, Kindred, Shaco), a new map (Petricite Grove), reworked maps, and a new Fame Track. 3x6 Arena (three players per team, six teams) is coming in Patch 26.10.
For the full Arena breakdown, check our Season 2 Pandemonium guide.
Season 2 Ranked Reset
Season 2 starts at 12:00:00 noon, April 29, local server time. Apex players (Master, Grandmaster, Challenger) in NA, EUW, EUN, LAN, BR, and TR get reset to Master 0 LP. Everyone else keeps their rank. Victorious Ranked Mission (15 ranked wins) resets. Season 1 rewards distribute shortly after 26.9 goes live.
New Skins
Pandemonium Annie, Pandemonium Kindred, Demoncursed Vayne, and Prestige Pandemonium Shaco available April 29.
Patch 26.9 Winners and Losers
Winners
- Brand, Malzahar, Swain, Lillia -- Deathfire Touch is their keystone. DoT mages finally have a rune that synergizes with their entire kit instead of borrowing Comet.
- AP Ezreal -- Q AP ratio nearly tripled. R at 110% AP. Global snipes are back and they hurt.
- Mid lane mains -- +6% bonus AD/AP from role quest is a straight scaling buff. Every mid laner is stronger in Season 2.
- On-hit builds -- Statikk Shiv spreading on-hit effects to multiple targets is a game-changer for Kog'Maw, Varus, Kayle, and on-hit Teemo.
- Gragas -- W damage reduction at max rank goes from 18% to 26%. He's a wall in teamfights now.
- Enchanters -- Staff of Flowing Water now gives ability haste to allies. Lulu/Janna/Nami buffing their carries with AP + AH is strong.
- Burst mages -- Stormraider's Surge at 75% movespeed for ranged champions who can deal 25% HP. Syndra, Viktor, and Veigar are going to love this.
Losers
- Phase Rush users (Ryze, Aurelion Sol, Cassiopeia, Viktor) -- Phase Rush is gone. Stormraider's Surge requires 25% HP damage to proc, which is a much higher bar. Some of these champions will adapt, others will struggle.
- Gragas top (short term) -- The W buff is nice but losing Phase Rush fundamentally changes his trading pattern. He needs to find a new keystone and it'll take time.
- Taliyah (short term) -- Same Phase Rush problem. The Q buff helps but doesn't replace the safety of Phase Rush disengage.
- Opportunity builders -- Item deleted. Assassins who rushed it need a new first item. Voltaic Cyclosword is the replacement but it's a different playstyle.
- Waveclear Shiv rushers -- Old Statikk Shiv waveclear is gone. The new version is a late-game on-hit item, not a lane-clearing rush.
- Briar -- -90 HP at level 18. She's squishier in late-game fights where she was already walking a tightrope.
What This Means for Your Climb
The first two weeks of Season 2 are going to be a mess. Everyone is going to be experimenting with Deathfire Touch, trying AP Ezreal mid, testing on-hit Teemo, and figuring out which champions can actually proc Stormraider's Surge. Use that chaos to your advantage.
If you want to climb immediately: play what you already know. Your muscle memory and matchup knowledge are worth more than any rune change. The players who lose LP in the first week are the ones who switch to "the new OP" without understanding it.
If you want to experiment: do it on a smurf. The meta will stabilize in about two weeks once winrate data comes in. Check the tier list -- we'll update it with 26.9 data as soon as there are enough games to be statistically meaningful.
The mid lane role quest change (+6% bonus AD/AP) is the sleeper buff that affects every mid laner. If you play mid, you're automatically stronger in Season 2. That alone might be worth a division.
Season 2 starts April 29
Fresh season, fresh account. Start your Season 2 climb on a Level 30 smurf with 40,000+ BE.
Browse LoL SmurfsFAQ
When does LoL Patch 26.9 go live?
- Patch 26.9 goes live on April 29, 2026. Season 2 Ranked starts at 12:00:00 noon local server time the same day.
What new runes are in Patch 26.9?
- Deathfire Touch returns as a Sorcery keystone for DoT/sustained damage champions. Stormraider's Surge replaces Phase Rush, requiring 25% HP damage to proc for movespeed. Arcane Comet is reworked to deal more damage at longer range. Hail of Blades now deals bonus true damage per empowered attack.
Which items are removed in Patch 26.9?
- Opportunity and Trailblazer are both removed. Opportunity overlapped with Youmuu's Ghostblade, and Trailblazer overlapped with Dead Man's Plate and Bandlepipes.
What new items are added in Patch 26.9?
- Doran's Bow (AD/AS/omnivamp starting item), Doran's Helm (HP/armor/MR starting item), and Gluttonous Greaves (omnivamp boots that stack on takedowns). Statikk Shiv is also completely reworked into an on-hit scaling item.
Is WASD available in Ranked in Patch 26.9?
- Yes. WASD movement controls are enabled for Ranked queues and Clash starting with Patch 26.9.
What changed with the mid lane role quest in 26.9?
- The empowered recall reward is replaced with +6% bonus AD and +6% bonus AP. This is a permanent scaling buff that makes mid laners stronger as they build more damage items.


