
Support Smurf Tier List Season 16: The Secondary Jungler
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In low elo, the Jungle isn't a role—it's a weapon. Most players treat it as a PvE farming simulator, happily killing Gromp while their lanes burn. That's why they stay Silver. As a smurf, your job is to be a psychological terrorist. You are here to invade, to kill them on their second buff, and to make the enemy laners afraid to walk past their tier 1 tower.
This isn't a tier list for pro play. I don't care about Sejuani's CC score or Maokai's objective control. I care about one thing: 1v9 Snowball Potential. If a champion relies on your Gold 4 mid laner to rotate, they are trash. You need champions that function independently, kill instantly, and end games before the enemy team can surrender.
The Blind Monk
Lee Sin is the definition of "skill expression." In an Elo where people struggle to walk and chew gum at the same time, a competent Lee Sin looks like he is cheating. I place him at #1 because unlike other snowballers, he has options. You can peel for yourself, you can execute deep backline dives with a Q-Q-Wardhop-R combo, or you can simply out-sustain fighters with your W.
The biggest mistake I see low elo players make is strictly farming their own camps. Lee Sin is not a farmer; he is a hunter. Your Q (Sonic Wave) is an execute, a gap closer, and a vision tool all rolled into one. If you land it, you engage. If you miss it, you back off. It's safe, it's oppressive, and it feels incredible to play.
Do not farm past Level 3. Your goal is to hit Level 3 (Red -> Blue -> Gromp) and immediately look for a play. If Top is overextended, kill them. If Mid has no flash, kill them. If neither is gankable, invade the enemy jungler at their Red buff. You win almost every 1v1 in the game at Level 3.
Forget the tank items. You are smurfing. Go Eclipse first for the shield and burst, then Sundered Sky to become unkillable in skirmishes. Finish with Black Cleaver or Death's Dance depending on if they have tanks or burst damage.
The Bestial Huntress
Nidalee is the ultimate "smurf check." If you are actually better than your opponents, Nidalee amplifies that gap by 100x. She farms faster than anyone, she traverses the map faster than anyone, and her Q (Javelin Toss) hit-confirms kills from outside vision range. It's unfair, fast-paced, and perfect for climbing quickly.
In Iron to Platinum, players walk in straight lines. They don't ward. They don't dodge. A single max-range spear takes 60% of an ADC's HP. You then transform, pounce, reset, and kill them before they can flash. The beauty of Nidalee is that she scales with your APM. The faster your fingers, the faster they die.
Start trap (W) -> Q -> E. Clear your Blue side instantly. Do not do Red. Invade their Red straight away. You will catch them doing it at 50% HP. Spear, Smite away the buff, kill them. You are now Level 3 with double buffs and they are Level 2 with nothing. Game over.
The Outlaw
Let's be real: Graves is not a jungler. He is a third solo laner who takes Smite. His mechanic True Grit gives him over 100 free armor in fights, meaning AD assassins (Zed, Talon, Kha'Zix) literally cannot kill him. He invades with impunity because he is full HP at all times thanks to his knockback on monsters.
You play Graves when you assume your team will feed. You power farm, you tax lanes (take minions after ganking—don't feel bad, you carry harder), and you become an unkillable draintank lifesteal monster by 20 minutes. His smokescreen is one of the most broken abilities in the game, completely blinding the enemy ADC while you two-shot them.
Unlike Lee Sin, don't force early plays. Full clear both sides, then look for a gank or invade at Level 4 with full HP. If nothing is available, keep farming. Graves outscales almost every jungler. At 2 items, you can 1v2 most bot lanes. Let them come to you.
The Isolation Punisher
Low ELo is Isolation: The Game. ADCs split push alone. Mages walk through the river alone. Kha'Zix punishes this harder than anyone. Evolve Q first for dueling, then E for resets. Once you get Evolved Wings, you can double-jump pentakill entire teams.
Kha'Zix Smurf Guide →
The One-Shot Cat
Rengar requires more bush mechanics than Kha'Zix, but his burst is faster. A fed Rengar kills an ADC in 0.01 seconds from stealth. The psychological presence of his ult indicator over their heads makes the enemy team huddle under towers, giving you total map control.
Rengar Smurf Guide →
The Invisible Threat
Permanent stealth (Camouflage) after Level 6 basically removes the concept of "wards" for the enemy team. They have to buy Control Wards, which they won't do in Silver. You can flank from positions that are impossible for non-stealth champions, one-shotting the carry and ulting out to safety.
Evelynn Smurf Guide →
The Reset King
Viego is 1v9 incarnate IF you can get the first reset. In low elo, someone always gets caught out. You take their soul, become invincible for a second, and use their kit to kill the next person. He snowball fights better than anyone, but struggles if your team is too behind to get that first kill down.
Viego Smurf Guide →
The Elo Reaper
Blue Kayn (Shadow Assassin) is a smurfing cheat code. You zip through walls, W-Q the ADC for 100% of their HP, and ult to become untargetable. He farms incredibly fast and has the best map mobility in the game. Just survive his weak early game and you win.
Kayn Smurf Guide →
The Jungle ADC
If you are an ADC main smurfing in the jungle, play Kindred. You scale infinitely with marks. Low elo players do not respect your invade potential at Level 3. Secure 4 marks, get Kraken Slayer, and you are basically a second ADC with a "you cannot kill me" button (R).
Kindred Smurf Guide →
Your team will ping you. They will cry for ganks when they are 0/3. Mute them. A 0/3 laner is bait. Do not gank losing lanes meant to lose gracefully. Gank winning lanes to accelerate them, or invade to accelerate yourself. Mental peace is worth more than 1000 gold.
If you gank and get a kill, help shove the wave. "Helping shove" implies taking clean-up CS. If your mid laner dies, take their wave. You carry the gold better than they do. Do not apologize for taking resources; apologize for losing games.
Dragons are for late game scaling. Herald is for breaking the game right now. Herald guarantees 2 plates + First Tower gold, which is ~600g in your pocket instantly. Always prioritize Herald before 14 minutes. It opens the map and tilts the enemy top laner into AFKing.
The champions are just tools. The real weapon is an MMR-fresh account that lets you climb with +30 LP gains. Don't waste time in Elo Hell with a hardstuck account.
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