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Level 30 Graves Account | AussyELO

Updated January 21, 2026
Graves Smurf Account - Level 30 Ranked Ready

Buy a Level 30 Graves Smurf

the Outlaw


Graves is the shotgun-wielding outlaw of the jungle. He is a ranged carry with the durability of a bruiser, thanks to his True Grit passive stacking armor in fights. He invades enemy territory relentlessly, steals camps in their face, kills the enemy jungler on cooldown, and smokescreens their team into confusion when fights break out. He is the embodiment of tempo-based jungle dominance—always full HP, always ahead in gold, always one step ahead of the enemy pathing.

Champion Stats

Role Marksman
Difficulty
Low (3/10)
Blue Essence 2400 BE

Why High-Elo Players Smurf with Graves

His passive (True Grit) grants free armor every time you dash with E. You take nearly zero damage from jungle camps, meaning you are always at full HP to invade and contest. You can 1v1 almost any AD-based jungler early game because you effectively have 80+ armor at Level 3. Graves shoves lanes instantly when taxing (for the greater good of ending the game), takes towers fast, and usually ends games with the highest gold and damage. He stat-checks everyone early.

The Level 1 Cheese

🧀 First Blood Strategy

Invade their Red buff if you started Blue side. Stack E armor on the way by attack-moving through river. Meet them at their buff around 2:30. You have 80+ armor at Level 2 from multiple E dashes—they literally cannot hurt you. Either take the buff with Smite, or kill them and take it. Bonus: do this repeatedly; Graves can full clear, invade, and match enemy clear speed easily.

The 'Pay-to-Win' Skin Advantage

'Crime City Graves' (formerly 'Mafia Graves') is the gold standard. The auto-attack sound is crisp—it sounds like actual gunshots. The animations feel smoother than other skins. There is genuinely no other skin once you try Crime City. 'Pool Party' is fun but the water gun aesthetic can feel off.

When They Ban Graves

Backup Pick: If Graves is banned, Kindred offers similar ranged jungle carry gameplay. Nidalee provides the invade/tempo style but requires higher mechanics. Lee Sin is for players who want aggressive early jungle pressure.

Rune Setup

Best Runes: Fleet Footwork is standard for kiting, sustain, and chasing—it procs frequently on Graves' auto patterns and keeps you at full HP forever. Dark Harvest is the snowball option for burst damage when you're confident you'll dominate early. Electrocute is also viable for guaranteed burst in ganks.

Skill Priority

Order:

Q E WMax Q first for waveclear and burst damage. Max E second to keep your armor stacks up longer and dash more frequently. W last unless you specifically need the blind radius. Q's damage is your primary tool.

Mastering Graves's Kit

Q End of the Line

End of the Line fires a shell that returns after 2 seconds OR detonates instantly if it hits a wall. ALWAYS aim for walls to guarantee the instant double-damage burst. Using Q in the middle of a lane without walls makes it easy to dodge. Choke points (jungle corridors) are your friend.

W Smoke Screen

Smoke Screen is one of the strongest basic abilities in the game. It nearsights enemies inside, removing their vision of ANYTHING outside the circle. Drop this on the enemy ADC or Mage exactly when a teamfight starts—they can't see targets to attack. It's essentially a 4-second AOE blind.

E Quickdraw

Quickdraw dashes and reloads one shell. Crucially, it grants 'True Grit' armor stacks (up to 8). Dashing TOWARDS enemy champions grants 2 stacks instead of 1. Maintain these stacks throughout jungle clears to become tankier than actual tank junglers early game. E cooldown is reduced when you auto-attack.

R Collateral Damage

Collateral Damage fires a massive shell and KNOCKS YOU BACK. Use the recoil as a movement tool—you can R in one direction to knock yourself over a wall in the opposite direction. The shell explodes in a cone behind the first champion hit, dealing AOE damage to their backline.

Matchup Tips

Easy Matchup. Invade her early and repeatedly. She is weak pre-6 and you are strong pre-6. Don't let her farm to her spike. Ward her camps and kill her on sight.

Vs Kha'Zix

Skill Matchup. Stack armor before fighting. You win face-check encounters because you have range + True Grit. If he catches you with 0 armor stacks and in isolation, you lose. Stay topped up on stacks.

Vs AP Junglers

Harder Matchups. Your armor stacks don't help vs magic damage from Nidalee, Elise, or Taliyah. Play more carefully, farm more, and look for ganks rather than invades against these picks.

The Ego Check

WARNING: RELOAD MECHANIC. You have 2 bullets. Do NOT dash into a fight with 0 bullets—you will auto once, then stand there doing nothing while you reload. Manage your ammo before fights. Also, Smoke Screen (W) is arguably your most impactful ability in teamfights—do NOT waste it for damage. Use it to blind the enemy ADC or Mage; removing their vision for 4 seconds effectively removes them from the fight.

When to Queue Dodge

Dodge if the enemy team drafts heavy AP damage. Graves' True Grit passive only grants ARMOR—he's still squishy against mages. Nidalee + Syndra or Elise + AP mid comps make your passive worthless. Also dodge into Rammus; you auto-attack constantly and kill yourself on his thorns.

Teamfight Role

Depending on build, you either frontline as a drain-tank bruiser (Shieldbow/Death's Dance) or assassinate from flanks as a backline carry (Lethality). Either way, W (Smoke Screen) the enemy team's primary damage dealer. Your splash autos hit everyone in front of you. R through their frontline for AOE damage. Manage your E cooldown to stack True Grit and survive burst.

The 'Disrespect' Build

Crit Graves (The Collector into Infinity Edge) two-taps squishies with auto-Q-auto. It's disgusting. Alternatively, full Lethality (Hubris/Youmuu's/Opportunity) for pure burst. Both builds are glass-cannon-ish but the damage output is absurd. For a balanced option, Shieldbow into Death's Dance makes you surprisingly tanky.

Power Windows

Serrated Dirk is your first spike—lethality on shotgun autos is brutal. Level 9 (max Q) is a major damage spike. Your 2-item spike (Shieldbow/Eclipse + second item) is when you can fight anyone. Graves is relatively consistent throughout the game; he doesn't fall off hard like some junglers.

Tilt Factor

Stealing camps in front of the enemy jungler, autoing them once, then walking away is peak Graves disrespect. Emoting while reloading (showing you're still winning with one shell) tilts people. Take Raptors, walk to their Gromp, take that too. They're helpless. Type 'jungle diff' after your third invade kill.

Safety Tips

Safety isn't an accident. It's a deliberate process. By the time you log in, the account is already 'cleared' by Riot's systems.

Value Proposition

Why Buy This Account?

40,000+ Blue Essence is a massive head start on any account. Build a tournament-ready roster without spending another cent.


Dead man walking. Graves is the sheriff of the jungle. Take what you want, leave nothing behind, and shotgun their entire team into submission.

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