
ADC Smurf Tier List Season 16: The Hard Carry Guide
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If you are sitting in a bush waiting for your ADC to last hit, you are griefing. Support is the most influential role in the early game. You don't need to farm, so you can spend 100% of your brain power on killing people.
To smurf as Support, you have two options: Go kills or Hard Engage. We don't play Soraka here. We play champions that force the enemy team to surrender at 15 minutes.
The Bloodharbor Ripper
Pyke breaks the economy of the game. His R (Death from Below) grants full kill gold to you AND your ally. If you get 3 kills with your ult, your team effectively generated 6 kills worth of gold. You snowball the entire map.
He is also untrapable. With W (Ghostwater Dive) and E (Phantom Undertow), you can ward deep in the enemy jungle and escape before they can catch you.
Buy Mobility Boots first. Push bot wave. Run Mid. Gank. Run through river to enemy Jungle. Ward. Run back Bot. Repeat. You are everywhere.
The Great Steam Golem
One Q = One Kill. It's the simplest math in the game. In late game, a single hook wins the game instantly. Low elo players have terrible positioning. They will stand still to type. Hook them.
His W (Overdrive) lets you run at them faster than they can run away. Just run up, E (Knockup), and hook them when they try to flash.
Invade. Every game. You have the strongest Level 1 ability in the game. Even if you don't get a kill, you blow their flashes. A flash-less ADC is free food for your Level 2 engage.
The Magus Ascendant
"Support" is just a word. You are the carry. Xerath out-ranges everyone. You can poke the enemy ADC out of lane without ever taking damage. If they step up to farm, they lose 30% HP.
Take kills. Buy Luden's Companion. Become an artillery mage. By 25 minutes, your R (Rite of the Arcane) can delete squishies from half a map away. Who needs an ADC when you do top damage?
Take Dark Harvest. Every Q you land on a low HP target stacks it. By late game, a single Q will proc Dark Harvest and deal illegal amounts of damage.
The Titan of the Depths
Point-and-click R. No skill required to lock down the enemy carry. Massive potential for early kills with his passive root.
Nautilus Smurf Guide →
The Chain Warden
Infinite skill ceiling. A good Lantern (W) saves your overextended ADC from certain death. Great for peeling and engaging, but harder to execute.
Thresh Smurf Guide →
The Lady of Luminosity
One binding = Death. Burst damage fits the "Support Carry" playstyle perfectly. If you land Q, press R. Simple and deadly.
Lux Smurf Guide →
The Burning Vengeance
Press R in teamfights and do 5000 damage. Doesn't matter if you die. You win the fight from the grave.
Brand Smurf Guide →
Rise of the Thorns
Plants block hooks. Massive zone control. Makes it impossible for the enemy to engage on you.
Zyra Smurf Guide →
The Radiant Dawn
Go in. Don't come out until they are dead. Pure tankiness and CC, but relies on follow-up damage (risky in low elo).
Leona Smurf Guide →
Your ADC is just an NPC. Your real partner is the Jungler. Invade with them. Gank Mid with them. Secure Herald with them. 2 people moving together are unstoppable.
Kill Secure. If you are Pyke or Xerath, YOU are the carry. take the kills. Buy damage items. A dead enemy deals 0 damage. Do not risk them escaping because you wanted to "donate" the kill.
Ward THEIR jungle, not your river. Knowing where the enemy jungler IS gives your entire team wallhacks. If you see them on chickens, your Top laner knows he can play aggressive.
The support role is about vision and playmaking. But you can't carry a team if your MMR is anchoring you down. Get a fresh account.
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