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LoL Patch 26.11 Live: Smolder Gutted, Imperial Mandate Reworked, Support Meta Flipped

Aussy May 28, 2026 16 min read
League of Legends Patch 26.11 support and item rework changes

Season 2 -- Act 1

Patch 26.11: Smolder Gutted, Support Meta Flipped, Imperial Mandate Returns

Live May 28, 2026. The biggest support patch since Season 2 dropped. Imperial Mandate has been reworked into a tank-support immobilize item, ranged enchanters get hit across the board, and tank/melee tools are getting pulled up. Plus Smolder takes the nerf hammer everyone's been asking for, and Diana finally gets jungle help.

If 26.10 was the cleanup crew for the Season 2 launch chaos, 26.11 is Riot finally admitting that ranged supports broke bot lane in half. Two weeks of "why does Brand support hit like a truck while Leona does nothing" complaints landed. Three damage enchanter items are getting nerfed, three tank-support items are getting buffed, and Imperial Mandate is being yanked out of the mage support toolkit and rebuilt as a tank engage item.

The champion changes feel almost like an afterthought next to the system overhaul. But Smolder finally getting hit (53.5% WR going into this patch is criminal), Brand losing armor to make him squishier in lane, and Teemo's E ratios getting cut are real changes that will move winrates. Diana, Ekko, and Quinn jungle all get help. Quinn especially needed it -- 43.1% WR last patch is brutal even for a niche pick.

Quick take: If you play tank support (Leona, Nautilus, Alistar, Rell), this is your patch. Aftershock buffed, Knight's Vow buffed, Locket buffed, Heartsteel buffed. If you play enchanter support (Lulu, Janna, Soraka, Karma) or Brand bot, your free LP train is over. Smolder mains, sorry -- the 53% reign is done. Smurfing onto fresh accounts to grind the new meta? That's exactly what we sell at AussyELO.

Pre-Patch Winrates (Going Into 26.11)

These are the Emerald+ winrates from Patch 26.10 that drove these changes. We'll update with live 26.11 data once we've scraped a few days post-launch.

Why These Champs Got Nerfed

  • Smolder -- 53.5% WR. Highest winrate ADC in the game and nobody was banning him. The Doran's Bow buff in 26.10 plus Statikk Shiv changes pushed him over the edge.
  • Brand -- 50.5% WR support. Quietly one of the most picked supports despite the role being designed around utility, not 600-damage W combos at level 6.
  • Teemo -- 51.5% WR top. AD Teemo with Statikk Shiv was a problem. Riot is also nerfing his armor growth so AD top laners can punish him harder in lane.

Why These Champs Got Buffed

  • Quinn -- 43.1% WR jungle. Catastrophic. Second buff in a row and she's still going to need more.
  • Heimerdinger -- 49.0% WR. Turret range bump fixes the edge cases where his turrets lose vision and stop firing.
  • Diana -- 51.1% WR but specifically weak in jungle. The +40% monster damage on passive should fix her clear.
  • Ekko -- 49.5% WR. Passive cooldown reduction makes his 1v1 trades hit harder.
  • Kassadin -- 49.0% WR. Q cooldown drop helps him survive the lane phase he was never good at.

Check the live tier list once 26.11 gets some games on it -- we update with patch-day winrate, pickrate, and banrate data every cycle.

Champion Nerfs

Three nerfs total. Smolder is the headliner -- he's been dominating Solo Queue since 26.10 and Riot finally pulled the trigger.

Smolder

Smolder53.5% WR → S+ tier ADC
Passive Q bonus magic damage: 40-60% of stacks → 25-55% of stacks (still scales with crit)
Passive E bonus magic damage: 12% of stacks → 8-12% of stacks
Smolder's whole identity is stack-scaling damage that snowballs into a one-shot. The Q nerf at low stack counts (40% → 25%) is huge -- you used to get a real damage threshold around 50 stacks, now it takes 75+ to feel like Smolder. The E damage scaling 8-12% means low rank E is significantly weaker. Combined with the unchanged Q upgrade thresholds, his early game just got way worse. He'll still scale into a monster late game, you just have to actually earn the stacks now. Expect his winrate to drop into the 50-51% range -- still playable, but not the free LP machine he was last patch.

Brand

Brand50.5% WR → A-tier support
Base armor: 27 → 24
A small number that does a lot of work. Brand support has been one of the highest-pickrate supports because his 50.5% WR was undersold by how easy he is to play -- point-and-click stuns, 600 damage W, free passive procs. The -3 base armor means he eats more damage from Caitlyn poke, Draven Q's, and any AD support trading him in melee range. He's still going to be a problem because the kit is fundamentally bullshit, but at least the laning phase has a real punish window now.

Teemo

Teemo51.5% WR → A-tier top
E on-hit AD scaling: +10% bAD → +5% bAD
E poison AD scaling: +20% bAD → +10% bAD
Armor growth: 4.95/lvl → 4.5/lvl
AD Teemo is dead. The E scaling on bonus AD getting halved is a direct shot at the Statikk Shiv build that's been letting him 1v1 bruisers in top lane. Riot's intent here is clear -- they want AP Teemo to be the optimal build. The armor growth nerf is also targeted: -8 armor at 18 means tanks and AD bruisers (Garen, Renekton, Darius) can actually trade him after 6. Statikk Shiv got +5 AD this patch which is the "compensation" Riot mentioned, but the E nerfs are way bigger. Teemo top will still exist but he won't be S-tier.

Champion Buffs

Five champions getting help. Quinn is the most desperate (43% WR), Diana and Ekko get jungle-focused boosts, and Heimerdinger and Kassadin get general kit polish.

Quinn

Quinn43.1% WR → D-tier jungle
Passive bonus monster damage: 50 → 75
Q monster damage: 150% → 200%
Second jungle buff in a row and she's still going to need more. 43.1% WR is genuinely the worst champion winrate in the game. The +25 monster damage on passive and +50% on Q means her clear goes from "comically slow" to "actually fast" -- she should be doing 3-camp clears in under 2:30 now. Whether Quinn jungle becomes a real pick depends on whether her ganks can punish enemy junglers who outclear her. Her R is still busted for cross-map plays, that part hasn't changed.

Diana

Diana51.1% WR → B-tier jungle / A-tier mid
Passive monster damage: 230% → 270%
W shield bHP ratio: 9% / 18% → 11% / 22% (single / full orb)
Passive monster damage going from 230% to 270% is a massive jungle clear buff -- expect to see Diana jungle become a real pick again, especially in the early game. The W shield going to 11% / 22% bonus HP is roughly +25% shield strength at all build paths. With 1500 bonus HP, that's 165 extra shield on full orb detonation. She's already 51% in mid -- the W buff is going to make her tankier in lane against burst mages too. Watch her climb to S-tier jungle if Lee Sin gets nerfed in 26.12.

Heimerdinger

Heimerdinger49.0% WR → B-tier mid / C-tier top
Q turret range: 530 → 550 (+50 vs minions)
E vision duration: 1s → 1.25s (fixes turret beam edge case)
The E vision fix is the real story here. There was a bug where Heimer's turrets would lose vision of the target right before firing the beam, wasting the cooldown. Now with 1.25s of vision, the beam will reliably fire. The +20 turret range is small but matters for poke -- you can place turrets slightly further from the wave and still get CS push. He's still a niche pick but more consistent now.

Ekko

Ekko49.5% WR → B-tier mid / B-tier jungle
Passive cooldown per target: 5s → 4s
One of those tiny number changes that does way more than it looks. Ekko's passive damage proc is what wins extended trades -- with the cooldown going from 5s to 4s per target, you can re-proc passive on the same enemy 25% faster. In a 10-second skirmish, that's 2 procs instead of 1. His 1v1 damage is meaningfully higher and his teamfight DPS gets a real boost. Ekko mid was hovering around C-tier -- this should push him back into B/A-tier.

Kassadin

Kassadin49.0% WR → C-tier mid
Q cooldown: 10-8s → 9-7s
W passive damage: 20 (+10% AP) → 25 (+10% AP)
Kassadin's lane phase has always been miserable. The Q cooldown going from 10s to 9s at rank 1 is a real laning buff -- you can poke and farm at the same time. The W passive damage going from 20 to 25 means his auto-attack farming is faster too. He still wants to scale to 16 and start one-shotting people, but at least getting there is less painful now. Don't expect him to suddenly be S-tier -- the kit ceiling hasn't changed.

Champion Adjustments

Xin Zhao

Xin Zhao50.1% WR → B-tier jungle
Passive damage: + adds (+5/10/15/20% AP)
Passive healing AP ratio: +50/65/90% AP → +45/55/80% AP
AP Xin Zhao was one of the most fun discoveries of Season 2 -- a build that nobody saw coming and then suddenly worked. The problem is he was outhealing actual healing champions (Soraka levels of sustain on a melee bruiser). Riot wants to keep the AP build alive while pulling his healing back. The passive now scales with AP for damage, which is a buff to his AP scaling DPS. But the AP healing ratios going from 50/65/90% to 45/55/80% is a meaningful nerf to his sustain. Expect AP Xin Zhao to settle around 50% WR -- still viable, less broken.

Patch 26.11 Tier List Updated

Live winrates, pickrates, and ban data refreshed every patch. See exactly who's S-tier this cycle.

View 26.11 Tier List

System Changes -- Support Item Overhaul

This is the headline of the patch. Riot has been signaling for weeks that ranged supports got out of hand after the Season 2 role quest changes. Patch 26.11 is the response: enchanter items down, tank items up, Imperial Mandate reworked.

Imperial Mandate -- Fully Reworked

This is the biggest individual change in the patch. Old Imperial Mandate was a damage-amp item built into ranged enchanter mages. The new version is built into engage tank supports.

New build path: Fiendish Codex + Bandleglass Mirror + 500 gold (or Blasting Wand + Bandleglass + 700g, total 2400g)

New stats: 65 AP, 15 AH, 150% base mana regen

New uniques:

  • Control: +15 ability haste on immobilizing abilities
  • Command: When you immobilize an enemy champion, apply 6% Vulnerable for 4 seconds (they take +6% damage from all sources)

This isn't a small tweak. The old item marked enemies for ADCs to amplify damage. The new item is built specifically for tank supports who land hard CC -- Leona, Nautilus, Alistar, Thresh, Rell. The 6% Vulnerable debuff is huge for follow-up damage from your team. The +15 AH on immobilize abilities means Leona's E and R come back faster, Nautilus's hooks come back faster, every tank support gets ability uptime they didn't have before.

If you played Lux support, Senna support, or any AP poke support that built old Mandate, your build is dead. If you play Leona, Nautilus, Alistar, or any engage tank, you have a new mythic-tier build.

Other System Buffs (Tank/Engage Supports Win)

Aftershock (Rune)

  • Bonus resists: 35 (+80% bonus AR/MR) → 45 (+75% bonus AR/MR)
  • Net result: Stronger early-game resists for engage tanks. Aftershock Leona is going to feel like a wall again at level 3.

Heartsteel (Item)

  • Damage to permanent HP conversion: 8% → 10%
  • Net result: 25% faster stack accumulation. Heartsteel Sett, Cho'Gath, Mundo, and Sion are getting a real boost.

Knight's Vow (Item)

  • Damage redirection: 12% → 14%
  • Healing ratio: 10% → 12%
  • Net result: Tank supports protecting their ADC just got 16% better. Pair this with Locket and you can keep an ADC alive through assassin engages.

Locket of the Iron Solari (Item)

  • Armor and MR: 25 → 30
  • Net result: +5 to both resists is a real defensive buff. The active is unchanged but the stat sheet is better.

Zeke's Convergence (Item)

  • Now waits up to 5 seconds after R cast for a valid enemy to trigger Storm
  • Net result: Previously you had to ult into someone immediately or waste the proc. Now Leona can ult, miss the engage, and still proc Zeke's when she catches the next target. Quality of life buff.

System Nerfs (Ranged Enchanters Lose)

Dream Maker (Item -- Reworked Effect)

  • Blue Bubble DR: 75-255 (entire first damaging spell, was first instance) → 50-194 (entire spell, lower numbers)
  • Purple Bubble Damage: 50-170 on-hit → 40-160 on damaging attack/ability with AoE reduction
  • Net result: Dream Maker was an enchanter staple for poking lanes. The blue bubble nerf hurts shielding for trades, the purple bubble nerf hurts AoE poke procs. Soraka, Sona, and any healer-poker is significantly weaker.

Echoes of Helia (Item)

  • Damage stored: 35% → 30%
  • Net result: Heal-amping enchanters lose 5% damage threshold on procs. Soraka and Sona players will feel this.

Moonstone Renewer (Item)

  • Starlight Grace no longer double dips with Heal/Shield Power AND Grievous Wounds
  • Net result: Moonstone was secretly broken because it was getting boosted twice and ignoring antiheal in some cases. This is a bugfix that functionally nerfs the item by 15-20% on heal-stacking comps.

Summon Aery (Rune)

  • Shield value: 30-100 (+10% bAD) (+5% AP) → 20-100 (+10% bAD) (+5% AP)
  • Net result: Early-level Aery shield drops by 10. Lulu, Karma, Janna users will feel this in the laning phase specifically.

Guardian (Rune)

  • Cooldown: 90-40s → 75-40s
  • Shield: 45-180 (+25% AP) (+5% bHP) → 40-150 (+20% AP) (+6% bHP)
  • Net result: This one's mixed. Lower cooldown is a buff, but the shield strength dropped substantially. Net: Guardian is weaker overall but more spammable. Tank supports who couldn't reliably benefit from the shield strength now get more uptime instead.

Other System Changes

Grubs (Objective)

  • Structural DoT: 3/9/12 melee (1.5/4.5/6 ranged) → 4/12/16 melee (2/6/8 ranged)
  • Summoned Grub HP: 60% of melee minions → 100% of melee minions
  • Net result: Grubs deal +33% structural damage and the summoned grubs have 67% more HP. This makes the early Grub objective WAY more rewarding. If you take 3 grubs you're getting close to a free first turret. Junglers who prioritize objectives (Sejuani, Maokai, Amumu, Zac) just got significantly stronger. This is the change Riot mentioned would "give roaming supports more reason to leave bot lane."

Experimental Hexplate (Item)

  • Ranged ult bonus: 50% AS / 20% MS for 8s → 35% AS / 14% MS for 8s
  • Melee ult bonus: Unchanged
  • Net result: Ranged Hexplate users (Vayne, Varus top, Nocturne) take a real damage hit. Melee Hexplate (Olaf, Aatrox) is unchanged. Riot wants Hexplate to be a melee-focused item.

Statikk Shiv (Item)

  • AD: 40 → 45
  • Net result: +5 AD on Statikk is a flat damage buff. Helps ADCs that build it (Caitlyn, Sivir) and gives them more lane pressure. Slightly compensates Smolder for the passive nerfs.

Deathfire Touch (Rune)

  • Now deals Magic Damage (was Adaptive)
  • Net result: This is a stealth nerf to AD champions running DFT. ADC users like Caitlyn or Smolder building lethality won't get bonus damage from armor pen anymore -- magic damage interacts with MR, not armor. AP DFT users (Brand, Xerath, Vel'Koz, Hwei) are unaffected. Mages who run DFT remain S-tier; AD lethality DFT abusers lose meaningful damage.

Midlane Role Quest

  • Bonus AD/AP reward: 6% → 8%
  • Net result: Mid laners are getting 33% more reward from completing their role quest. This is an incentive to stay mid and farm hard. Roaming mid laners (Zed, Talon, Akali) get less out of this since they hit the quest threshold less often.

What This Means For Your Ranked Games

Bot lane is unrecognizable now. If you were comfortable spam-picking Brand support or Smolder ADC, both got hit. Tank supports (Leona, Nautilus, Alistar, Rell) just got buffed across the board -- new Imperial Mandate, Aftershock buff, Knight's Vow buff, Locket buff. Enchanters (Soraka, Lulu, Janna) lost Dream Maker, Echoes of Helia, Moonstone, and Aery shield strength. The bot lane meta is shifting hard toward engage tanks and away from passive shield/heal supports.

Jungle is mostly stable with three buffs to underperformers (Diana, Ekko, Quinn). Lee Sin and Naafiri are still S-tier from 26.10. The Grubs change makes objective junglers stronger -- Sejuani, Maokai, Amumu, Zac all benefit.

Mid lane is barely touched. Kassadin gets a small buff but isn't going to S-tier from this. Ekko climbs back into B/A-tier. The midlane quest reward bump (6% → 8%) helps farmers more than roamers.

Top lane lost AD Teemo. Otherwise unchanged. Wukong is still A-tier from 26.10 buffs. Garen, Malphite, Irelia remain safe picks.

ADC is the messiest position. Smolder dropping from S+ tier opens room for Caitlyn, Ashe, Yasuo bot, and Brand ADC to reclaim the S-tier slots. Smolder is still playable, just not the free LP machine he was.

For the full breakdown across every champion and role, our tier list gets refreshed within 48 hours of each patch with live winrate data.

Test the New Meta on a Smurf

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New Skins in 26.11

The pasta line is the centerpiece this patch. Plus three Eternal Aspect skins for Diana and Leona.

  • Pizza Chef Sion -- Sion in a chef's hat, slamming around pizza dough. Goofy and great.
  • Pasta Maker Illaoi -- Illaoi making spaghetti with her tentacles. The animations are absurd.
  • Breadsticks Irelia -- Irelia's blades replaced with breadsticks. Yes, really.
  • Spaghetti alla Vel'Koz -- Vel'Koz as sentient pasta. The void has tomato sauce now.
  • Eternal Aspect Leona -- Premium-tier Leona skin with full new VFX.
  • Eternal Aspect Diana -- Eternal Aspect for Diana matching the Leona set.
  • Eclipse Eternal Aspect Diana -- Chroma-style upgrade variant.

Available May 28 onwards.

FAQ

When did Patch 26.11 go live?

  • Patch 26.11 went live on May 28, 2026 across all regions.

What are the biggest changes in Patch 26.11?

  • Imperial Mandate fully reworked into a tank-support immobilize item, Smolder gutted (Q and E passive damage reduced), Brand and Teemo nerfed, three enchanter items nerfed (Dream Maker, Echoes of Helia, Moonstone), three tank-support items buffed (Heartsteel, Knight's Vow, Locket), Diana / Ekko / Heimerdinger / Kassadin / Quinn buffed.

Is Smolder still good after the 26.11 nerfs?

  • He's playable but no longer S+ tier. The Q passive damage at low stack counts dropped from 40% to 25%, which significantly weakens his early game. Expect his winrate to drop from 53.5% into the 50-51% range. He still scales hard into late game, you just can't snowball off the early stack threshold anymore.

What happened to Imperial Mandate in Patch 26.11?

  • It was completely reworked. Old Mandate was a damage-amp item for ranged enchanter mages. New Mandate is built into tank supports (Leona, Nautilus, Alistar, Rell, Thresh) and grants 65 AP, 15 ability haste, 150% mana regen, +15 AH on immobilizing abilities, and applies 6% Vulnerable for 4 seconds when you CC an enemy.

Are tank supports good in Patch 26.11?

  • Yes -- this is the best tank support patch in months. Aftershock buffed (45 base resists), Knight's Vow buffed (14% damage redirect, 12% healing), Locket buffed (+5 armor/MR), Heartsteel buffed (10% conversion), and the new Imperial Mandate is built specifically for engage tanks. Leona, Nautilus, Alistar, Rell, and Thresh all get significantly stronger this patch.

Did enchanter supports get nerfed?

  • Heavily. Dream Maker damage and shield reduced, Echoes of Helia stored damage cut from 35% to 30%, Moonstone Renewer's double-dip exploit removed, Summon Aery shield strength reduced. Lulu, Janna, Soraka, Karma, and Sona all lose meaningful power this patch.

Is Diana good in Patch 26.11?

  • Especially in jungle. Her passive monster damage went from 230% to 270% (huge clear speed buff), and her W shield bonus HP ratio went from 9% / 18% to 11% / 22% on full orb. She was already 51.1% WR last patch -- expect her to climb into S-tier jungle by mid-patch.

What's the AP Xin Zhao adjustment?

  • His passive now scales with AP for damage (+5/10/15/20% AP), but the AP ratio on his healing dropped from +50/65/90% to +45/55/80%. Net result: AP Xin Zhao keeps the build identity and gains some scaling damage, but his sustain (which was the broken part) gets toned down. He'll settle around 50% winrate instead of dominating.

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