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Patch 26.9 Data

Champion Matchups

Pick two champions and see who wins. Win rates, counters, and tips powered by live ranked data.

Champion 1
Graves Graves
VS
Champion 2
Rammus Rammus
Graves
vs
Rammus
47.1%
Graves win rate vs Rammus
Rammus has the edge
1,646
Games Analyzed
47.1%
Graves WR
52.9%
Rammus WR
-233
Avg Gold Diff @15
Graves
Graves
marksmanfighterjungle
DamageAD
StyleBurst
RangeRanged
Difficulty***--
StrongEarly game
RunesFleet Footwork / Inspiration
SummsFlash + Smite
Rammus
Rammus
tankjungleanti-ad
DamageMixed
StyleAll-in
RangeMelee
Difficulty*----
StrongMid game
RunesAftershock / Inspiration
SummsFlash + Smite
Power Spike Timeline
Graves
Graves Level 3
Rammus
Rammus Level 3
Graves
Graves Level 6
Rammus
Rammus Level 6
Graves
Graves 1 item
Rammus
Rammus Thornmail
How to Play This Matchup
1
Power Curve
Graves is strongest early game while Rammus peaks mid game. Play around your power window.
2
Mixed Resistances
Graves deals AD damage while Rammus deals Mixed. Build resistances accordingly — don't stack the wrong type.
4
Range Advantage
Graves has range advantage. Rammus should look for short trades when Graves uses abilities on the wave. Freeze near your tower and wait for jungle help or an all-in window.
5
Exploit Graves's Weakness
Graves's main weakness: Tanks, long-range poke, kiting. Play around this to maximize your advantage.
6
Graves Win Condition
Fast clear, invade, burst squishies, grit stacking
7
Rammus Win Condition
Q roll ganks, W reflects AD damage, R AoE slow, anti-AD
Recommended Items
Graves
Eclipse
Eclipse
Core
Build every game
Collector
Collector
Core
Build every game
Lord Dominik's
Lord Dominik's
Core
Build every game
Rammus
Thornmail
Thornmail
Core
Build every game
Dead Man's Plate
Dead Man's Plate
Core
Build every game
Gargoyle Stoneplate
Gargoyle Stoneplate
Core
Build every game
Plated Steelcaps
Plated Steelcaps
Defensive
Armor boots vs Graves's AD damage
Bramble Vest
Bramble Vest
Counter
Grievous wounds + armor vs Graves's sustain/autos
Death's Dance
Death's Dance
Defensive
Bleed passive reduces burst, heal on takedown
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