Historical snapshot: patch 26.10
Champion Matchups
Historical champion win rates and counters. These results do not describe the current patch.
Recorded: 17 May 2026. Legacy code attributes this snapshot to Lolalytics. Source URL, rank, region and collection method were not saved; provenance is unverified.
Champion 1
VS
Champion 2
vs
43.3%
Yasuo win rate vs Aurelion Sol (middle snapshot)
Aurelion Sol had the higher recorded win rate
640
Recorded Sample Games
43.3%
Yasuo WR
56.7%
Aurelion Sol WR
The opposing percentage is 100% minus the recorded win rate, not an independent sample. Game count alone does not establish reliability.
Legacy strategy notes below use fixed profiles and generic rules, not game measurements. They have not been reviewed for the current patch.
Yasuo
DamageAD
StyleSustained
RangeMelee
Difficulty****-
StrongMid game
RunesLethal Tempo / Resolve
SummsFlash + Ignite
Aurelion Sol
DamageAP
StyleSustained
RangeRanged
Difficulty***--
StrongLate game
RunesArcane Comet / Inspiration
SummsFlash + Teleport
Power Spike Timeline
Yasuo
Level 2
Yasuo
Level 6
Aurelion Sol
Level 6
Aurelion Sol
1 item
Aurelion Sol
75 stacks
Yasuo
2 items
How to Play This Matchup
Power Curve
Yasuo is strongest mid game while Aurelion Sol peaks late game. Play around your power window.
Mixed Resistances
Yasuo deals AD damage while Aurelion Sol deals AP. Build resistances accordingly, don't stack the wrong type.
Mirror Playstyle
Both champions play a sustained style. The one with better execution and itemization wins. Focus on spacing and cooldown tracking.
Range Advantage
Aurelion Sol has range advantage. Yasuo should look for short trades when Aurelion Sol uses abilities on the wave. Freeze near your tower and wait for jungle help or an all-in window.
Exploit Yasuo's Weakness
Yasuo's main weakness: Hard CC, burst before windwall, 0/10 powerspike is a meme. Play around this to maximize your advantage.
Yasuo Win Condition
Windwall key abilities, stack Q tornado, R off knockups
Aurelion Sol Win Condition
Stack passive, scale into infinite-range mage
Kill Pressure vs Map Play
Yasuo typically runs Ignite for kill pressure. Aurelion Sol runs Teleport for map impact. Yasuo needs to convert the combat advantage into kills before Aurelion Sol outscales through TP plays.
Legacy Item Suggestions
Yasuo
Infinity Edge
Core
Build every game
Blade of the Ruined King
Core
Build every game
Death's Dance
Core
Build every game
Mercury's Treads
Defensive
MR + tenacity vs Aurelion Sol's AP damage and CC
Hexdrinker
Counter
Magic damage shield vs Aurelion Sol's burst
Aurelion Sol
Rod of Ages
Core
Build every game
Liandry's Anguish
Core
Build every game
Rabadon's
Core
Build every game
Plated Steelcaps
Defensive
Armor boots vs Yasuo's AD damage
Bramble Vest
Counter
Grievous wounds + armor vs Yasuo's sustain/autos
Yasuo's Worst Matchups
Aurelion Sol's Worst Matchups
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