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Urgot

Urgot in a Nutshell - Runes, Spells and Build Tips

Season 16 Fighter / Tank 7 min read
Guide Sections (15)

Champion Stats

Role Fighter / Tank
Lane Top
Difficulty
High
8/10
Damage Type AD
Range Ranged (350)
Resource Mana
Release Date Aug 2010
Blue Essence 1575 BE
Smurf Tier B-Tier

The First Trade Pattern

First Blood Strategy

The 'Bush Flip'. Hide in the lane bush. Start E (Disdain). When the enemy walks up to the first melee minion, Flash-E them. Flip them behind you, auto them twice (triggering the back shotgun), and ignite. They are down to 30% HP before they can cast a single spell. You now own the lane.

E flash is a guaranteed kill if they don't flash. Passive shotgun knees deal massive damage. Walk around them to proc all knees.

Which Urgot Skin to Use

'Pajama Guardian Cosplay Urgot' is the only way to play. The contrast between the pink stars and the brutal execution of his R is the ultimate psychological weapon. 'High Noon' is for the satisfying mechanical sounds. 'Crabgot' is for the old-school fear factor.

'Pajama Guardian' is legendary BM. Executing someone with a pink star-cannon is the ultimate tilt. 'High Noon' has the most industrial, heavy-hitting sound effects for his W. Industrial strength.

'Pajama Guardian Cosplay' is mandatory. Being a magical girl crab monster executing people with a drill is peak psychological warfare. 'High Noon' is for the tryhards.

When They Ban Urgot

Backup Picks

If Urgot is banned, Mordekaiser for the 1v1 dominance. Darius for the 'Executioner' vibe. Sett for the 'Facebreaker' style.

Morde takes stats. Darius dunks. Sett punches. Morde is the AP juggernaut equivalent.

Mordekaiser for the ult arena. Darius for the execute. Sett for the grit. Mordekaiser is the AP version of 'trapped in here with me'.

Optimal Runes for Urgot

Best Runes

Press the Attack is mandatory. Urgot's W (Purge) attacks 3 times a second, meaning PTA is active almost immediately. Secondary Resolve (Bone Plating + Overgrowth) makes you unkillable in lane trades.

Urgot's Ability Priority

W E Q

Max W first is the only option; at Level 9, it becomes a permanent toggle. Max E second for the shield and lower cooldown. Q is a utility slow, max last.

Mastering Urgot's Kit

Q
Corrosive Charge

Corrosive Charge. Fires a grenade that slows. Use this to ensure your E lands or to keep them in knee range.

W
Purge

Purge. Machine guns the nearest enemy (prioritizes marked targets). At Level 9, it has no cooldown and no mana cost. Toggle it wisely.

E
Disdain

Disdain. Dashes forward, shielding Urgot and flipping the enemy. It can 'buffer' CC—if you time it right, you can dash through a Blitz hook or an Ahri charm.

R
Fear Beyond Death

Fear Beyond Death. Fires a drill. If the target hits 25% HP, they are suppressed and dragged in for a kill. Deals AOE fear on success.

Urgot's Lane Opponents

Vs Fiora Hard

Hard Counter. She parries your E, you die. She parries your R, she lives and kills you. Don't fight her solo.

Vs Riven Skill

Skill. Your E cancels her 3rd Q if timed perfectly. Flip her mid-dash and you win the trade.

Vs Malphite Easy

Free gold. You shred his armor with Black Cleaver and he can never touch you.

Vs Tank: Easy game. You shred armor. Vs Ranged: Rough early. Use your E-shield to farm. Once you hit 6, one R can turn the lane.'t escape. Grind them down.

Fight Everything Syndrome

WARNING

The 'W-Weave'. Stop just holding W! For maximum DPS, you should: 3 W shots -> Toggle W OFF -> 1 Normal Auto -> Toggle W ON. Repeat. This adds your full AD auto damage to the machine gun DPS. It is the difference between a good Urgot and a great one. Also, don't miss R. Use Q to slow them first, then fire the drill.

Urgot is a 1v1 god mid-game. Level 9 is your 'infinite W' spike. Once you hit it, you don't stop shooting. Circle the enemy to trigger all your leg-shotguns. Shred them to pieces. Meat-grinder.

When They Kite You Out

Dodge Vayne or Fiora. They shred your HP and ignore your armor. Fiora can also parry your E and R easily. It's a lose-lose matchup.

The Split Decision

You are a frontline bruiser. Your goal is to find an E-Flash angle on the carry. Once you flip them, they are locked on by your W. If they fall below 25%, pull the R trigger. The most important part: The Fear. Executing an enemy with R causes an AOE FEAR around Urgot. Execute them in the middle of their team to win the fight instantly.

Hullbreaker Urgot. Toggle W. Machine gun towers. If they come, E them. R execute creates fear.

The Split Push Build

Hullbreaker into Black Cleaver. This is the 'I don't need my team' build. You take towers in 4 seconds and no one can 1v1 you. You basically end the game by walking down one lane and refusing to leave.

Black Cleaver into Hullbreaker. You're a tower-eating machine. If they send one, they die. If they send two, you double-kill. If they send three, you E-Flash-R one and get the fear. Fear the crab.

Black Cleaver -> Hullbreaker -> Sterak's. You are a walking tank turret. Toggle W. Walk around. Things die. You take towers instantly. Ignore team, acquire LP.

Timing Urgot's All-Ins

Level 1 (E-Flash cheese). Level 9 (Infinite W Toggle). Black Cleaver completion (Armor shred makes your knees deal True Damage effectively).

Level 1 E-Flash cheese. Level 6 for the R-execute. Level 9 infinite W. Level 13 for the 2.5s passive leg cooldowns. By then, you are an unstoppable tank-shredder. Grasp the victory.

Level 1 E-Flash cheese. Level 9 (Infinite W). Black Cleaver spike. Level 13 (Passive CD reduction). Level 9 is when you become a champion. Before that, survive.

The Limit Test That Worked

Executing someone while they are trying to escape under tower. The slow drag of the chains is the most demoralizing thing in League. Typing 'Existence is torment' after every R kill.

Your R 'Fear Beyond Death' fear is MASSIVE. If you execute someone in a teamfight, the enemy team scatters. Use that window to E-Flash their carry. You're a one-man-army; act like it.

Flash-E into 3 people. R the low HP target. Fear everyone. Multi-kill. Type 'Shotgun knees' in chat. Being a raid boss is a lifestyle.

Recent Patch History

Recent Balance Changes

Patch Date Type Changes
V14.15 Jul 31, 2024 ADJUST W adjusted
V14.10 May 15, 2024 ADJUST W nerfed, R adjusted
V14.9 May 1, 2024 NERF Base stats nerfed
V12.12 Jun 23, 2022 ADJUST E adjusted
V12.10 May 25, 2022 BUFF Base stats buffed

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