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Hecarim

The Quick Hecarim Guide - Matchups, Runes and Items

Season 16 Fighter / Tank 8 min read
Guide Sections (15)

Champion Stats

Role Fighter / Tank
Lane Jungle
Difficulty
Moderate
6/10
Damage Type AD
Range Melee (175)
Resource Mana
Release Date Apr 2012
Blue Essence 2400 BE
Smurf Tier A-Tier

The Ghost Charge

First Blood Strategy

Hecarim's level 1 is about the Q (Rampage) stacks. Start Q and focus on maintaining your stacks between camps. By keeping 2 stacks, your Q cooldown is significantly reduced, giving you one of the fastest clears in the game. If you meet the enemy jungler at level 4 while they are still level 3, use your E-charge to knock them into your team or a wall for an easy kill. Your early 1v1 is surprisingly strong if you maintain Q stacks.

The Hecarim Skin Tier List

'High Noon Hecarim' is widely considered the best 'smurf' skin—the horse looks mechanical and the sound of the E-charge is like a locomotive, which is purely psychological warfare. 'Arcade Hecarim' is a classic BM skin with rainbow trails. 'Elderwood Hecarim' has very smooth and leafy animations. Avoid 'Headless Hecarim' unless you want the seasonal flex, as it feels a bit dated.

'Arcade' is the classic for the rainbow trail, but 'High Noon' feels heavier and more impactful on the charge. 'Lancer Zero' is rare but feels clunky. 'Elderwood' fits the theme perfectly. 'Cosmic' has smooth animations. High Noon is generally the 'tryhard' skin.

When They Ban Hecarim

Backup Picks

If Hecarim is banned, Lillia offers similar high-speed AP damage and disruption. Udyr for the unstoppable speed-run playstyle. Jarvan IV for high-impact R engage.

Lillia zooms around like Hecarim but with AP burn. Udyr runs at people and slaps them. J4 engages from screens away. If you like going fast, Lillia is your best bet for that 'hit and run' dopamine.

Lillia offers similar high-speed AP damage and sleep disruption. Udyr provides the unstoppable speed-run playstyle. Jarvan IV is for high-impact R engage. Lillia is the 'zoom-zoom' alternative.

Runes That Work on Hecarim

Best Runes

Conqueror is the most reliable choice for sustained dueling and massive healing in teamfights. Phase Rush is the alternative if you need the extra speed to escape or kite. Secondary Inspiration with Magical Footwear and Cosmic Insight to reach your core items (Shojin / Sundered Sky) faster and have your Ghost/Ult up more often.

Leveling Hecarim's Abilities

Q E W

Max Q first—it is your entire damage profile and clear mechanism. Max E second to increase the damage and movement speed of your charge. W is maxed last as it primarily serves as a healing tool and the base effect is sufficient early.

Mastering Hecarim's Kit

Q
Rampage

Rampage. You cleave nearby enemies. Hitting an enemy reduces the cooldown for a few seconds (stacks up to 2 times). Always keep these stacks up during a fight to maximize DPS and clear speed.

W
Spirit of Dread

Spirit of Dread. You deal magic damage and heal for a percentage of damage enemies take. This is your survival tool. Activate it the moment the fight gets heavy and stick to your targets.

E
Devastating Charge

Devastating Charge. You gain increasing movement speed and your next attack knocks the target back. The damage scales with distance traveled. Use this to knock enemies AWAY from their tower or INTO your team.

R
Onslaught of Shadows

Onslaught of Shadows. You summon spectral riders and dash forward, fearing enemies hit. The fear duration depends on how far Hecarim traveled. Perfect for massive teamfight disruption.

Matchups That Matter for Hecarim

Vs Master Yi Easy

Easy Lane. You are much faster and have more impact early. If you fear him during his R, he is a sitting duck. Just don't try to 1v1 him late game when he has items.

Vs Lee Sin Skill

Skill Matchup. He is stronger at level 2-3. Avoid him until level 4 or 6. If you land your R fear, you can burst him before he can kick you away. Use your speed to out-path him.

Vs Poppy Hard

Hard Counter. Her W (Steadfast Presence) blocks both your E and your R. If she is in the match, you literally cannot play the game. Dodge this matchup at all costs.

E Into Tower

WARNING

Stop diving into 5 people without your W (Spirit of Dread) active! You are tanky, but only as long as you are dealing damage and healing. If you get CC'd before you can start your Q-spam, you will melt. Use your R to dodge key CC or to split the enemy team. Also, don't waste your Ghost! Save it for when you are actually committing to a kill or an engage.

Stop diving into 5 people without your W active! You are tanky, but only as long as you are dealing damage and healing. If you get CC'd before you can start your Q-spam, you will melt. Use your R to dodge key CC or to split the enemy team. Don't waste your Ghost.

When Splitting Won't Work

Dodge if facing Thresh or Janna. Their ability to knock you back or interrupt your E-dash mid-flight makes you useless. Also dodge into heavy-slow compositions where your movement speed—and therefore your damage—is constantly crippled.

Dodge if facing Thresh or Janna. Their ability to knock you back or interrupt your E-dash mid-flight makes you useless. Also dodge into heavy-slow compositions where your movement speed—and therefore your damage—is constantly crippled.

Dodge if facing Thresh or Janna. Their ability to knock you back or interrupt your E-dash mid-flight makes you useless. Also dodge into heavy-slow compositions like Nasus or Zilean where your movement speed is constantly crippled.

Flanking or Frontlining

Your role in a teamfight is to disrupt and delete. Charge in with E, but use your R (Onslaught of Shadows) to fear the backline first. While they are feared, land your E-slam on the most important target, then spam Q and stay in the middle of the fight with W active. You heal for a portion of ALL damage enemies take in your W zone—including damage from your allies. You are the engine of destruction.

Your Q stacks up to 2 times, reducing its cooldown and increasing damage. In a fight, never stop pressing Q. Even if there are no enemies, Q the air to keep your stacks up for the next encounter.

The Chemtank Build

Full Speed Lethality Hecarim. Youmuu's -> Opportunity -> Serylda's. With Swiftness Boots and Ghost, your E-charge will deal over 1000 damage in a single hit. You become a literal missile that deletes anyone who isn't a tank. High risk, but the speed and burst are unparalleled for stomping uncoordinated teams.

Full Speed Lethality Hecarim. Youmuu's -> Opportunity -> Serylda's. With Swiftness Boots and Ghost, your E-charge will deal over 1000 damage in a single hit. You become a literal missile that deletes anyone who isn't a tank.

Hecarim's Strongest Moments

Level 4 is your first major spike (full clear complete, dual buffs, level 2 Q). Level 6 is your game-changing spike—your R is one of the best engage tools in League. Your biggest item spike is Spear of Shojin, which gives you the perfect mix of HP, AD, and Ability Haste to keep your Q and E on perma-rotation.

Level 4 is your first major spike. Level 6 is your game-changing spike—your R is one of the best engage tools in League. Your biggest item spike is Spear of Shojin, giving you the perfect mix of HP, AD, and Ability Haste.

The Onslaught of Shadows

All-chat 'neigh' after every successful E-charge kill. Run through the enemy mid-lane at 800 MS just to show them you can. Nothing is more demoralizing for an enemy than seeing a giant ghostly centaur coming at them at Mach 1 and knowing there is absolutely no escape.

All-chat 'neigh' after every successful E-charge kill. Run through the enemy mid-lane at 800 MS just to show them you can. Nothing is more demoralizing for an enemy than seeing a giant ghostly centaur coming at them at Mach 1.

Recent Patch History

Recent Balance Changes

Patch Date Type Changes
V14.14 Jul 17, 2024 BUFF W adjusted, Base stats buffed
V13.21 Oct 25, 2023 BUFF W buffed, Base stats buffed
V13.17 Aug 30, 2023 BUFF Base stats adjusted
V13.14 Jul 19, 2023 NERF W nerfed
V13.6 Mar 22, 2023 ADJUST Base stats adjusted

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