LIVING REPORT

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Checked Aug 31, 14:32 UTC
6/ 10 games
THENPlatinum 31,861 hidden MMR
NOWPlatinum 3 9 LP1,903 hidden MMR (+42)
4 games to go Come back after 10 new ranked games for a meaningful before/after.

Sample progress: a paid report checks this automatically every six hours.

You are reading a full Hardstuck Report, written for one Platinum 3 OCE account across 20 ranked games MMR Snapshot Hardstuck Report
Reading this sample

Every box like this one is a guide note, added only to this sample so you can see what each part is showing. Your report will not have these, it will just be about your own games.

Hardstuck Report · OCE · Jul 17 - Jul 27 window

HardstuckMid#OCE

20 ranked games, read minute by minute, all ten players in every lobby. One question: where is the LP actually going?

120W / 115L51% SEASON · 235 G
10W / 10L50% THIS WINDOW · −1 VS SEASON
MID MAIN
Your first uncomfortable stat18.2% · Win rate once you lose your lane
III
Platinum 3 · 9 LP
TOP 28.82% OF OCE
HIDDEN MMR
1861
≈ PLATINUM 4 LOBBIES
RANK MMR
1882
WHAT YOUR RANK SAYS
−21 MMR VS RANKBalanced
+21
EST. GAIN
−19
EST. LOSS
48%
BREAK-EVEN WR
Start with the signal

The three findings worth your attention.

Read the short route in about three minutes, or keep every receipt and chart open for the full dossier.

What this tells you

Hidden MMR is where your recent games say you actually belong. Rank MMR is what your badge says right now, and when the two disagree it means you are either underranked and due to climb, or holding a rank your recent games have not backed up yet.

The verdict

It is not your teammates. You lose your lane, then the game.

20
LOSER'S QUEUE · NO EVIDENCE
18.2%
WIN RATE ONCE YOU LOSE YOUR LANE
-21
HIDDEN MMR VS YOUR RANK · BALANCED

Zero control wards in 100% of your games. You are contesting a map you cannot see.

Get this for your account · $4.99 READY IN ABOUT TWO MINUTES
The evidence
The numbers behind the verdict
01

9 of 10 losses graded as your own poor game. Teammates are not the story.

02

87.5% win rate when you beat your opponent, 18.2% when you lose to them.

03

Losing games are already decided by minute 6. Play the first six minutes flat.

04

Zero control wards across your 11 mid games. Cheapest LP in this report.

05

Lux wins 55.6% over 117 season games. You played her once and lost.

06

Yone top: four wins from four. Small sample, best experiment you have.

Signature picks
Lux
Lux
56% WR · 117 G SEASON
Yone
Yone
52% WR · 25 G SEASON
Syndra
Syndra
44% WR · 59 G SEASON
Last 20 games · oldest → newest
EVEN
WIN · bar height = performance score LOSS
01
Was it actually your teammates?
NO EVIDENCE · SCORE 20

Loser's queue detector

One loss is a straight team diff. Four are on you, and four more were stomps that grade nobody. The pattern here is your own play, not your queue.

4 of your 10 losses were stomps where the whole team averaged under 2.7. Those say nothing about anyone, so they are left out of the counts below.

Four of your ten losses are on you, and four more were stomps that grade nobody. Your July 24 Yone game, 0/9/2, came with teammates averaging above 5 while you finished last in the lobby - that one is squarely yours. The scoring reads all ten players and cannot prove a hidden matchmaking state, but the bad-team pattern is not in your games. Stop reading teammate scores after a loss.

20
NO EVIDENCE
CLEAR
0
MILD
25
MODERATE
45
SEVERE
70
1/6
LOSSES WHERE YOU OUT-PLACED THE PACK
1/6
LOSSES WHERE YOU PLAYED WELL AND 2+ TEAMMATES DIDN'T
4/6
LOSSES WHERE YOUR OWN PLAY WAS POOR
3.01 / 3.71
YOUR SCORE VS TEAMMATE AVG IN LOSSES

The one you can actually blame on your team: Syndra, 9/9/5 on Jul 18. You scored 4.9 (6th of 10) while 4 teammates scored under 4.5.

DATE
CHAMPION
K/D/A
YOUR SCORE
TEAM AVG
TEAMMATES UNDER 4.5
WHAT IT WAS
Jul 26
CaitlynCaitlyn
1/8/2
2.6 · 6th of 10
1.8
4
Stomped
Jul 26
YoneYone
5/7/6
3.5 · 9th of 10
5.6
1
On you
Jul 26
YasuoYasuo
6/14/6
2.8 · 10th of 10
4.6
2
On you
Jul 25
LuxLux
1/7/8
4.3 · 8th of 10
4.9
2
Coinflip
Jul 24
YoneYone
0/9/2
0.9 · 10th of 10
5.2
1
On you
Jul 24
DianaDiana
5/12/11
3.2 · 9th of 10
4.7
2
On you
Jul 19
YoneYone
5/7/1
3.5 · 6th of 10
2.0
4
Stomped
Jul 18
YoneYone
0/8/3
1.5 · 9th of 10
2.3
4
Stomped
Jul 18
SyndraSyndra
9/9/5
4.9 · 6th of 10
4.1
4
Team diff
Jul 17
YoneYone
1/3/0
3.0 · 7th of 10
2.1
4
Stomped

Longest loss streak this window: 2 games. At your 50% win rate, a streak that long is completely normal variance.

No teammate showed up in more than one of these losses.

Every loss is scored from all ten players. Higher scores require strong personal performance alongside repeated poor teammate performances. It cannot prove a hidden matchmaking state, but it can show whether the bad-team pattern is actually present.

What this tells you

This scores every loss using all ten players, not just you, so it can tell a game you lost alone from one your team gave away around you. The burden score only rises when strong personal losses repeatedly overlap with poor teammate scores. Zero is an all-clear result, not missing data.

02
The season, not the window
0.9 SOLO DEATHS / GAME

Season receipts: 201 games of evidence

Everything above reads this window. This block reads every ranked game on your mains this season, and its headline stat has no teammates in it: a solo death is a 1v1 you lost alone, wherever your team was standing.

2.6VS0.9
SOLO KILLS VS SOLO DEATHS / GAME
50%52%
LANES WON → GAMES WON · SEASON
4.9OF 10
AVG PLACE IN THE LOBBY · ALL 10 PLAYERS SCORED
CHAMPION
GAMES
LANE WON
GAMES WON
SOLO K / D
AVG PLACE
LuxLux
117
53%
56%
2.2 / 0.8
4.4
SyndraSyndra
59
49%
44%
3.0 / 0.9
5.4
YoneYone
25
40%
52%
3.6 / 0.9
5.8
LANE DECIDES THE GAME

50% of lanes won, 52% of games won. The lane result and the game result move together on this account: how the head-to-head goes is how the game goes.

SOLO DEATHS · 0.9 / GAME

Across 201 games that is not variance. Nobody was there when those deaths happened. Whatever the lobby did around you, this column is yours alone.

What this tells you

Everything above reads your recent games; this reads your whole season on the champions you actually play. Solo deaths especially have no teammates involved, so that number is the closest thing in the report to a stat with nowhere to hide.

03
Career & climb
FALLING

Where You Actually Are

You are two players: a 9.5 performance score and a 0.9, same champion, two days apart. Wins come with big damage and a top-three finish. Losses come with you last in the lobby. Your MMR is stable in the top 29% of the region, but 17 of your 20 games came against weaker lobbies, so the rank is untested. You farm within 0.2 CS a minute of the region's best Yone players. Mechanics are not holding this account back. The first six minutes are.

SEASON PEAKS · S7 → NOW
S7
G1
S11
G4
S19
G4
S21
G4
S27
S1
S29
S2
S31
S2
NOW
P3
04
Champion pool
BELOW GLOBAL −1.9

Pool

You benched a 55.6% Lux over 117 games to one-trick Yone. Lux places you 4.4th in a ten-man lobby; Yone places you 5.8th and you win his matchup 40% of the time. Syndra is a tier-1 pick this patch and you lose 56% of 59 games on her, including the July 18 game into Fizz, 9/9/5. Cut Syndra. Lux goes back into mid.

CHAMPION IMPACT · WIN RATE VS GLOBAL AVERAGE
Lux
Lux
117 G · TIER 2
+6
Yone
Yone
25 G · TIER 3
+3
Syndra
Syndra
59 G · TIER 1
−7
Nasus
Nasus
12 G · TIER 2
−9
META PICKS YOU DON'T PLAY
XerathXerath T1 · 52%
FizzFizz T1 · 52%
VladimirVladimir T1 · 52%
AhriAhri T1 · 51%
YONE VS THE REGION'S BEST

Against the region's top Yone players: CS per minute 7.8 vs their 8.0, control wards 0.0 per game vs 0.2. Those two hold at any rank; win rate and deaths do not, so they are left to the ceiling section below.

05
Lane battles
EVEN LANE

Head To Head

Your losing games are already decided by minute 6. Beat your opponent and you win 87.5%. Lose to them and you win 18.2%. You lose that head-to-head 11 times to 8. So the fix is early and small: farm the first six minutes even, skip the level-3 all-in, and put your trinket at the river entrance before the enemy jungler can path to you. You do not need a lead. You need to not be behind.

WHAT YOU DO WITH THE LANE · WIN RATE FROM EACH SIDE OF IT
88%
FINISHED AHEAD OF YOUR LANER
18%
FINISHED BEHIND YOUR LANER
8-11
MATCHUPS WON-LOST (500G+)
−140g
AVG GOLD VS LANER
+0.2
AVG LEVEL VS LANER
WORST GAP

Diana vs Shyvana on July 24: finished 10060 gold behind the enemy jungler (5/12/11).

ROLE-CONFIRMED LANING

Yone mid (11 g): 7.6 CS/min, 5.6 deaths, rated WINS LANE. Yone top (4 g): 8.4 CS/min, 6.8 deaths, rated WINS LANE.

What this tells you

This is where you find out if you are losing the lane or losing the map. If your win rate when ahead is high but you rarely get there, work on the laning phase; if you get ahead often and still lose the game, the leak is everything that happens after.

06
Carry profile
TEAM PLAYER

What You Convert, Not What You Deal

You take 30.7% of your team's damage in wins and 22.7% in losses. That gap is mostly the scoreboard talking: everyone deals more when the game is going their way, so it is a readout of how the game went rather than a lever you pull. What is yours is the conversion. On Yone you turn gold into damage at a rate that holds up against the region's best on him, which is why the fix in this report is upstream of teamfights, in the first six minutes.

26.7%
TEAM DAMAGE SHARE
907
CHAMPION DMG / MIN
42%
KILL PARTICIPATION · 2 MVPS
+5.4
DMG SHARE − GOLD SHARE
22s
ENEMY TIME CC'D / GAME
12/20
GAMES AS TOP TEAM DAMAGE
56%
WIN RATE WHEN YOU
TOP TEAM DAMAGE
46%
WIN RATE WHEN YOU
ENABLE INSTEAD
07
Role discipline
ROLE FLEX

Mid vs Top

50%
MID · 12 G · SCORE 5.00
80%
TOP · 5 G · SCORE 5.48
0%
ADC · 1 G · SCORE 2.58
EVERY CHAMPION PLAYED IN THAT ROLE THIS WINDOW

Yone top has won all four games; Yone mid is 54.5% over eleven. Four games is a lead, not a law, and it is the best experiment in this report. Your two cleanest games of the window were both top: 17/3/9 into Galio, 8/2/4 into Dr. Mundo. Play ten more Yone top games before you decide.

The Caitlyn, Diana and support Lux one-offs all lost and all scored under 4.5. Stop taking them.

"Off-role" means outside your most-played position this window. Match data can't tell autofill from intent.
08
Checked and clean
3 AREAS CLEAR

Cleared checks

These were measured against your own games and came back clean, so they are not where your LP is going. Open any row for the full read and the numbers behind it.

Sessions Your mental is clean: zero revenge queues and the last result does not follow you into the next game across 15 sessions. Your sessions average 1.3 games.
GOYou win 0% after a win and 0% after a loss (4 and 1 games). The previous result is not following you into the next game.

Your mental is clean: zero revenge queues and the last result does not follow you into the next game across 15 sessions. Your sessions average 1.3 games. Game two only exists 4 times here and lost all four, which is the lead to confirm next window, not a rule.

WIN RATE BY GAME-OF-SESSION
67%
0%
0%
GAME 1 · 15 G
GAME 2 · 4 G
GAME 3 · 1 G
18.9m
MEDIAN GAP BETWEEN GAMES (4 MEASURED)
0
REQUEUED UNDER 10 MIN AFTER A LOSS
Closing Leads You do not throw leads: zero confirmed throws across nine analyzed losses, and you die fewer times when you are ahead than when you are behind. Nothing to fix here.

You do not throw leads: zero confirmed throws across nine analyzed losses, and you die fewer times when you are ahead than when you are behind. Nothing to fix here.

0%
OF LOSSES WERE AHEAD AT 15 (0/9)
2
COMEBACK WINS FROM BEHIND
3.5
DEATHS/GAME WHEN AHEAD AT 15
8.6
DEATHS/GAME WHEN EVEN OR BEHIND
AVERAGE SCORE BY MINUTE · 20 GAMES
4.69
4.56
4.75
4.87
MIN 10
MIN 15
MIN 20
FINAL
LOSSES FLIP AROUND MINUTE 6

Your losing games peak and start declining inside the laning phase. That's where the next fight or objective call decides the game, so plan that window before it arrives.

Ban discipline No ban leak found. The picks that beat you are not going unbanned.
Vex

Vex beats your Yone 57% of the time. Faced 0 times in your 15 Yone games; your team banned it 0 times.

Counter win rates come from a large global sample; faced and banned counts are this window only.
09
Macro & objectives
LOSES OBJECTIVES

Objectives And Vision

You bought zero control wards across your eleven mid games. Your wins take 9.1 towers, your losses 2.8. You cannot pressure a map you cannot see, and you cannot deny a dragon setup you never spotted. Buy a control ward on every back after 10 minutes. Two a game minimum. This is the cheapest LP in the report.

PER-GAME AVERAGES■ LOSSES LEFT · WINS RIGHT ■
TOWERS2.8 / 9.1
DRAGONS0.9 / 2.6
BARONS0.0 / 0.7
HERALD + GRUBS0.8 / 2.4
VISION · LOW WARDS

6 wards a game against a role baseline of 10.

CONTROL WARDS · ZERO

Zero control wards in every single game this window. Free value left on the table.

10
Fundamentals
IMPACT C

Combat, vision & economy

1.59
KDA THIS WINDOW
7.0
DEATHS / GAME
28%
TEAM DEATH SHARE (20% = EVEN)
7.2
CS / MIN
2.40
WARDS / 10 MIN ON MID
439g
GOLD / MIN (RANK AVG 400)
C
ECONOMY IMPACT · 47/100
Vision is filtered to MID games; 8 off-role games excluded so support and lane ward totals aren't mixed.
11
Setup audit
META TIER 3

YoneYone vs the meta build

MID · META TIER 3 · 49% GLOBAL WIN RATE · MEASURED OVER YOUR 15 GAMES
THE META BUILD
RunesLethal Tempo · Precision + Resolve
Skill orderQ › E › W
SpellsFlash + Ignite
BootsBerserker's Greaves
YOUR SETUP · 3 OF 3 CORE ITEMS
Conqueror in 93% of games · meta keystone is Lethal Tempo
Flash + Ignite, the meta spells
Blade of The Ruined King · 87%
Immortal Shieldbow · 67%
Infinity Edge · 53%
Also seen often: Death's Dance. Different ≠ worse.
FAVORED INTO
SmolderSmolder · 58%
Aurelion SolAurelion Sol · 57%
SionSion · 56%
HARDEST MATCHUPS
VexVex · 57% vs you
AnnieAnnie · 57% vs you
LeBlancLeBlanc · 55% vs you
12
You vs the ceiling
TOP 10 OCE

The best Yone in OCE

Your last 15 Yone games, set against the top 10 OCE players on the champion, led by LC Focus (Challenger). Same champion, best in the region. They are several tiers above you, so only the habits below are scored.

7.8
CS / MIN
BEST: 8.0
0.0
CONTROL WARDS / GAME
BEST: 0.2
5.9
DEATHS / GAME
AT THE TOP: 6.8
1.88
KDA
AT THE TOP: 1.88
5.31
PERFORMANCE SCORE
AT THE TOP: 4.99
67%
YOUR WIN RATE
AT THE TOP: 54%
RANK NOTE · Challenger players are several tiers above Platinum 3, so the last four numbers are shown for interest, not as a score. Deaths, KDA, performance score and win rate are all graded against the players you are actually up against: everyone drifts toward 50% at their own rank, and dying more against Challenger opponents is not the same failing as dying more against yours. Beating them on those numbers does not mean you are better, and losing to them does not mean you are worse. CS per minute and control wards are scored: farming a wave and buying a pink are the same actions at every rank.
"Best" = current Master+ Yone players in OCE, averaged over their games on the champion.
13
When and how you win
GRINDS IT OUT

Closing speed & game length

Wins average 26 minutes, losses 26.

40%
GAMES UNDER 27 MIN (10 G)
60%
GAMES 27 MIN + (10 G)
50%
DAYTIME GAMES (20 G)
14
The fix
NEXT 2 WEEKS

The Plan

1

Play the first six minutes for even farm. Your losing games are already decided by minute 6, and you win 18.2% once you are behind the head-to-head.

2

Buy two control wards every game. You bought zero across eleven mid games and place 5.9 wards against a 10-ward baseline for the role.

3

Play ten more Yone top games. Four wins from four there against 54.5% over eleven in mid; ten games settles it.

4

Put Lux back in mid and delete Syndra. Lux 55.6% over 117 games, Syndra 44.1% over 59.

5

Stop filling on Caitlyn, Diana and support Lux. All three lost and all three scored under 4.5.

6

Ban Vex whenever you plan to play Yone. She beats Yone 57%; you have not been matched into her yet.

THE REVIEW LOOP · After ~10 more ranked games, run another report and put the numbers side by side. Session win rates, throw rate and death counts above are your baseline. If they moved, the plan worked. If they didn't, the next report will say so to your face.
What this tells you

Every item here traces back to a number that flagged it earlier in the report, ranked by how much it is costing you. Run another report after about ten more games and check whether those numbers actually moved.

The roast
First degree

Zero control wards in 100% of your games. You are contesting a map you cannot see.

Second degree

0.9 solo deaths a game over 201 games. Nobody was there to grief you. That was a 1v1 and you took it.

The finisher

You own a 55.6% champion with 117 games behind it and queued something else all window. The hardest part of this climb is already solved and you keep reopening the problem.

What this tells you

This is the fun part, and it is earned: everything said here is pulled from the stats you just read above it, not made up for a laugh.

15
What this is worth
YOUR CURRENT PACE

What the plan above is worth

Here is the number the plan above is trying to move. Your window is 10-10, and at that rate the ladder does the arithmetic below. No single habit in this report is worth a whole game on its own, so this is not a list you can shortcut. It is the distance, and the plan above is how you close it.

WHAT THAT IS WORTH IN RANK
91
GAMES TO PLATINUM 2 AS YOU ARE PLAYING NOW
21 LP / 19 LP
YOUR GAIN AND LOSS PER GAME · BREAK-EVEN 48%

At this rate Platinum 2 is about 91 games away, and that number assumes nothing changes. What this section can price is your picks, your session length and how fast you requeue, and none of those is the thing holding you here. The rest of the plan is where the number moves.

The ceiling here is Platinum 2, taken from the strength of the lobbies you actually played and never set below your own peak this season. The projection is not allowed past it. Game counts assume your current LP gains hold; they move as your MMR does.

What this tells you

This is the only forward-looking section in the report, and it is built entirely from games you already played: the same window, recounted with the leaks fixed at the rate your own splits imply. The ceiling is not a guess either - it is where the strength of your lobbies says you belong, and the projection is not allowed past it, because past that point you have to get better rather than just stop leaking.

16
The proof
20 GAMES

Match history: every game in this report

10 W / 10 L AVG GRADE ROUGH STREAK 1 W WORST RUN 2 LBEST Yone 9.5WORST Yone 0.9
DATE
SESSION
CHAMPION · OPPONENT
ROLE
W/L
KDA
SCORE
LOBBY
DMG SH.
GOLD VS LANER
MIN
Jul 27
s15 g1
YoneYone vs LeBlanc
MID
W
15/7/6
7.3
#3
26%
+4,342
29
Jul 26
s14 g2
CaitlynCaitlyn vs Zyra
ADC
L
1/8/2
2.6
#6
25%
−4,965
24
Jul 26
s14 g1
YoneYone vs Naafiri
MID
W
9/4/5
9.2
#2
41%
+5,871
23
Jul 26
s13 g3
YoneYone vs Katarina
MID
L
5/7/6
3.4
#9
18%
−4,473
32
Jul 26
s13 g2
YasuoYasuo vs Mordekaiser
TOP
L
6/14/6
2.8
#10
16%
−2,710
35
Jul 26
s13 g1
YoneYone vs Galio
TOP
W
17/3/9
9.5
#2
35%
+10,361
30
Jul 25
s12 g1
YoneYone vs Azir
MID
W
4/5/4
2.8
#7
20%
−311
25
Jul 25
s11 g2
LuxLux vs Yuumi
SUPPORT
L
1/7/8
4.3
#8
12%
−1,079
24
Jul 25
s11 g1
YoneYone vs Heimerdinger
TOP
W
2/10/8
2.8
#10
14%
−5,597
37
Jul 24
s10 g1
YoneYone vs Ekko
MID
L
0/9/2
0.9
#10
15%
−5,726
20
Jul 24
s9 g1
DianaDiana vs Shyvana
JUNGLE
L
5/12/11
3.2
#9
16%
−10,060
34
Jul 23
s8 g1
YoneYone vs Fiddlesticks
MID
W
13/6/5
6.4
#3
26%
+6,508
27
Jul 22
s7 g1
YoneYone vs Diana
MID
W
15/5/2
8.1
#1
44%
+6,181
28
Jul 20
s6 g1
YoneYone vs Garen
TOP
W
7/12/8
3.8
#7
25%
−1,036
38
Jul 19
s5 g2
YoneYone vs Lux
MID
L
5/7/1
3.4
#6
31%
+848
25
Jul 19
s5 g1
YoneYone vs Lux
MID
W
2/1/1
8.9
#3
39%
+1,066
8
Jul 18
s4 g1
YoneYone vs Locke
MID
L
0/8/3
1.4
#9
29%
−3,871
26
Jul 18
s3 g1
SyndraSyndra vs Fizz
MID
L
9/9/5
4.9
#6
35%
−2,816
31
Jul 18
s2 g1
YoneYone vs Dr. Mundo
TOP
W
8/2/4
8.4
#1
35%
+5,309
21
Jul 17
s1 g1
YoneYone vs Akali
MID
L
1/3/0
3.0
#7
30%
−634
10
GENERATED JUL 28, 2026 13:42 UTC · 20 RANKED GAMES ANALYZED · REMAKES EXCLUDED
17
Play it yourself
INTERACTIVE

Recount your own window

Same 20 games as the ledger above. Move the slider or drop a champion and the record, win rate and LP recount live. Nothing here is a prediction, it is the same games counted a different way.

RECORD IN VIEW
10 W - 10 L
Full window: 10 W - 10 L
WIN RATE IN VIEW
50%
Full window: 50%
LP DELTA IN VIEW
+20 LP
Full window: +20 LP
Stop after game 3 of up to 3 played that session

Answers "what if I logged off after 3 games, every session, this whole window."

Drop a champion from the count

Tap a champion to see the window without it. Tap again to bring it back.

Win rate by game-in-session
67%
G1
n=15
0%
G2
n=4
0%
G3
n=1

Greyed bars are under 3 games at that position - not enough of a sample to call a pattern. This is the curve the slider above is cutting into.

That was the whole Hardstuck Report

Yours goes exactly this deep.

Every number above came from one real account. Your report reads the same ranked history — minute-by-minute games, all ten players in every lobby.

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Hidden MMR vs your rank
LP gain/loss projection
Ladder percentile
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WHAT YOU JUST READ
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Everything in the Snapshot
All 17 sections above, on your account
Champion pool, tilt, throw & macro audits
The fix plan + the roast
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Real data from one real OCE account, Jul 17 - Jul 27.
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NEW REPORT

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