Deep Report

EMERALD 2
Top 9.04% of oc1
tvghostskidd#oc
10 W
/
8 L
in the last 18 ranked games
ADC MAIN
Signature picks
Seraphine
57% WR
Vel'Koz
56% WR
Thresh
66% WR
MMR Reality Check
Hidden MMR
2165
EMERALD 3your real MMR
-12
MMR
Rank MMR
2177
EMERALD 2where Riot puts you
Balanced
STABLE · Top 9.04% of oc1
LP GAINS PROJECTION
+21
est. gain
-19
est. loss
48%
break-even WR
BALANCED:
MMR and badge agree. LP gains are close to symmetric - win more than you lose and you climb.
~24 games to next division
Riot never exposes true MMR or per-game LP - the hidden MMR and LP figures above are
modeled from the average rank of every player in your recent lobbies plus your win rate,
the same method our free checker used on 50,000+ lookups. Treat them as a strong estimate,
not gospel. Measured: +15 LP since Jul 6 (5 of these games).
2165
peak this window
50%
throw rate (leaky)
Top 9.0%
of the entire ladder
Account Data Hub
RECENT MOMENTUM (18 G)
56%
10 W / 8 L
WR VS SAME-LEVEL LOBBIES71%
Typical lobby: Emerald 2 average · 1 stronger / 7 similar / 10 weaker
W/L MOMENTUM
+2 NET
The verdict
Your win rate in the first two games of a session is 72.7 percent and collapses to 28.6 percent from game three onward across 7 games - that gap is the single biggest LP leak in this report.
01Session fatigue is your #1 leak: 72.7% win rate in games 1-2 of a session vs 28.6% from game three on, in sessions that ran as long as 5 games back to back (July 5 and July 6).
02Throw rate sits at 37.5% (LEAKY) and 3 of your 8 measured losses were games you were still ahead at the 15 minute mark.
03Carry paradox: when you're the top damage dealer on your team your win rate is 42.9%, worse than the 63.6% you post when someone else carries. Your damage share is actually higher in losses (18.5%) than wins (16.5%).
04Lane matchup record is fine on paper (9 games won by 500+ gold, 6 lost by 500+ gold) but you're only converting matchup wins into game wins 66.7% of the time - the July 6 Seraphine vs Draven game (4/13/15, finished 7,995 gold behind by the end) is the extreme case.
05Champion pool is not the problem: Seraphine (55.2% vs 52% global) and Vel'Koz (55.8% vs 51% global) both beat their global baseline, so the one-trick approach (66.7% focus rate) is working.
Your setup vs the optimal build · Seraphine
Seraphine ADC · Tier 1 · 52% global win rate · measured over your 11 games
The meta build
Runes
Arcane CometSorcery + Precision
Skill order
Q›E›W
Spells
FlashTeleport
Boots
Ionian Boots of Lucidity
Your setup · 2 of 3 core items
✓
You run Arcane Comet (82% of games), the meta keystone
✓
You take Teleport + Flash, the meta spells
✓
Seraph's Embrace
64%
✓
Imperial Mandate
45%
✗
Rylai's Crystal Scepter
27%
Favored intoVarus 58%Caitlyn 57%Lucian 57%
Hardest matchupsSyndra 51% vs youXerath 51% vs you (you went 0W 1L this window)
Your setup vs the optimal build · Vel'Koz
Vel'Koz ADC · Tier 3 · 51% global win rate · measured over your 2 games
The meta build
Runes
Arcane CometSorcery + Precision
Skill order
Q›W›E
Spells
FlashTeleport
Boots
Sorcerer's Shoes
Your setup · 2 of 3 core items
✓
You run Arcane Comet (100% of games), the meta keystone
✓
You take Teleport + Flash, the meta spells
✓
Luden's Echo
50%
✗
Shadowflame
0%
✓
Rabadon's Deathcap
50%
Favored intoDraven 60%Nilah 58%Aphelios 57%
Hardest matchupsZiggs 55% vs youAurelion Sol 55% vs youSeraphine 54% vs you
Two week plan
- Hard cap your sessions at 2 games. Your win rate is 72.7% in games 1-2 and 28.6% from game three on across 7 games - if you win game 2, log off or take a 20+ minute break before queueing again.
- When you're up 500+ gold on your lane opponent (happened in 9 of your last 18 games), your next play is vision or objective setup, not another skirmish. Log your decision each time this happens for two weeks and aim to cut the 37.5% throw rate in half.
- Stop chasing damage share when your team is already ahead. Your win rate when you're top damage is 42.9% vs 63.6% when you're not - target kill participation and safety over damage numbers once your team has a lead, the way you did in the July 6 Senna game (74.4% kill participation, 15.7% damage share, win).
- Treat a win as the danger zone, not the safe zone. Your post-win win rate is 37.5%, worse than your post-loss win rate of 100%. Force a break after wins specifically, not after losses.
- On Seraphine ADC, your death count (6.8 per game) is the leak, not your farm (6.7 cs/min, which is fine). After you've built a lead, tighten your trading range instead of continuing to fight for kills you don't need.
The review loop: once you have played about 10 more ranked games (half a fresh window, usually a week or two), run another report and put the numbers side by side.
The session win rates, throw rate and death counts above are your baseline - if they moved, the plan worked.
If they did not, the next report will say so to your face.
The roast
You're basically running two accounts in one queue: the 72.7% win rate player from games 1-2 of a session, and the 28.6% player who shows up for game three and beyond. Your MMR isn't stuck because you're bad at League, it's stuck because you won't log off after a good game.The ledger: every game in this report
| Date | Sitting | Champion | Role | Result | KDA | Score | Lobby rank | Dmg share | Gold vs laner | Min |
|---|---|---|---|---|---|---|---|---|---|---|
| Jul 11 | s6 g2 | Ziggs vs Caitlyn | ADC | L | 3/4/3 | 4.3 | #6 | 30% | -648 | 26 |
| Jul 11 | s6 g1 | Seraphine vs Ezreal | ADC | W | 7/11/15 | 5.2 | #5 | 20% | +239 | 36 |
| Jul 7 | s5 g3 | Seraphine vs Swain | SUPPORT | L | 5/9/27 | 6.6 | #2 | 17% | +445 | 39 |
| Jul 7 | s5 g2 | Seraphine vs Mel | ADC | W | 2/7/12 | 4.7 | #6 | 18% | -4,662 | 28 |
| Jul 7 | s5 g1 | Seraphine vs Neeko | SUPPORT | W | 4/5/31 | 8.0 | #2 | 13% | +3,143 | 42 |
| Jul 6 | s4 g5 | Seraphine vs Draven | ADC | L | 4/13/15 | 4.2 | #8 | 19% | -7,995 | 32 |
| Jul 6 | s4 g4 | Vel'Koz vs Twitch | ADC | W | 5/10/13 | 4.8 | #8 | 16% | +1,326 | 34 |
| Jul 6 | s4 g3 | Vel'Koz vs Poppy | SUPPORT | L | 4/6/9 | 4.0 | #7 | 23% | +541 | 28 |
| Jul 6 | s4 g2 | Senna vs Braum | SUPPORT | W | 2/3/27 | 9.1 | #1 | 16% | +4,365 | 35 |
| Jul 6 | s4 g1 | Nautilus vs Zaahen | SUPPORT | L | 1/6/7 | 4.2 | #10 | 14% | -1,927 | 20 |
| Jul 5 | s3 g5 | Seraphine vs Senna | ADC | L | 7/9/14 | 5.9 | #4 | 24% | +1,939 | 35 |
| Jul 5 | s3 g4 | Seraphine vs Tristana | ADC | W | 11/5/14 | 8.8 | #1 | 27% | +120 | 27 |
| Jul 5 | s3 g3 | Seraphine vs Xerath | ADC | L | 3/3/22 | 5.9 | #1 | 14% | +1,356 | 40 |
| Jul 5 | s3 g2 | Seraphine vs Ashe | ADC | W | 4/6/19 | 6.7 | #2 | 16% | -319 | 31 |
| Jul 5 | s3 g1 | Mel vs Senna | ADC | L | 5/8/5 | 2.8 | #9 | 14% | -3,447 | 38 |
| Jul 4 | s2 g2 | Thresh vs Nautilus | SUPPORT | W | 2/5/20 | 5.8 | #2 | 8% | +1,912 | 30 |
| Jul 4 | s2 g1 | Seraphine vs Shaco | SUPPORT | W | 6/7/20 | 7.3 | #3 | 14% | -718 | 28 |
| Jul 4 | s1 g1 | Seraphine vs Senna | ADC | W | 11/8/20 | 6.5 | #1 | 20% | +2,146 | 43 |
That was the whole report. Yours goes exactly this deep.
Every number above came from one real account. Your report reads your own last 20 ranked games minute by minute, every season you have played, and all ten players in each lobby.
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