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How to Carry Low Elo in Season 16: Iron to Gold (The Honest Guide)

Updated December 01, 2025
How to carry and climb out of low elo in League of Legends Season 16

I'm going to tell you something you don't want to hear: if you're stuck in low elo, it's your fault.

Not your jungler's fault for not ganking. Not your support's fault for taking your CS. Not Riot's fault for "rigged matchmaking." Yours. Every Diamond+ player could take your account right now and climb it to Platinum in a week. Not because they get better teammates — they get the same random teammates you do. They climb because they're better at the game.

55% Win rate to climb
2-3 Champions max
7+ CS/min target

That's the bad news. The good news? Low elo is the easiest place to improve, because the mistakes are so big and so obvious that fixing even one or two of them will shoot your win rate up immediately.

This isn't a guide about "ward more" and "don't flame." You already know that. This is about the specific, actionable things that separate a Silver player from a Gold player, and a Gold player from a Platinum player.

Rule #1: Stop Playing 15 Champions

This is the single biggest mistake in low elo. You play Yasuo one game, Thresh the next, then Jungle Kayn, then ADC Jinx. You're not learning any of them. You're just cycling through champions you saw on YouTube and losing on all of them equally.

Pick 2-3 champions. That's it. Play them for 100 games straight. You'll get bored. Play them anyway.

The math is simple: A player with 200 games on Garen will beat a player with 20 games on Yone in the same elo, almost every time. Champion mastery beats champion tier lists. The "best" champion is the one you know inside out — every matchup, every power spike, every limit.

Here's what happens when you one-trick: you stop thinking about your champion. Your combos become muscle memory. Your trading patterns become automatic. And when you stop thinking about *how* to play your champion, you start thinking about *how to win the game*. That's when you climb.

The Best Champions to One-Trick in Low Elo

These aren't the "best" champions in the game. These are the best champions for climbing out of low elo specifically — simple kits, strong in uncoordinated solo queue, and they punish the mistakes that low elo players make constantly.

Garen
Top
No mana, built-in sustain, ult executes. You literally cannot mess up his combo.
Mordekaiser
Top
Stat-check king. Ult removes the fed enemy carry from teamfights. Low elo players don't buy QSS.
Warwick
Jungle
Healthy clear, blood trail shows you where to gank, ult is point-and-click. Perfect for learning jungle.
Amumu
Jungle
Two stuns, AoE damage, game-winning ult. Low elo teams group up and eat the full combo every time.
Annie
Mid
Point-and-click stun, Tibbers deletes squishies. Forces you to learn fundamentals because her kit is so simple.
Veigar
Mid
Infinite scaling, cage is broken in low elo (people walk into it), R one-shots anyone below half HP.
Miss Fortune
ADC
Lane bully, ult wins teamfights by itself. Low elo players stand in the full channel every single time.
Jinx
ADC
Passive resets in teamfights turn her into a pentakill machine. Games in low elo go long, and Jinx scales hard.
Nautilus
Support
Three forms of CC. Hook, root, ult knockup. In low elo, one hook = one kill because nobody peels.

Stop playing Yasuo, Zed, Lee Sin, and Azir in low elo. These champions require hundreds of games to play at a basic level. You're not Faker. You're Silver III. Play something that lets you focus on winning instead of executing a 12-input combo and dying anyway because you messed up step 7.

Rule #2: CS Is Free Gold That You're Leaving on the Ground

Here's a stat that should make you uncomfortable: the average Silver player gets about 5 CS per minute. A Diamond player gets 8-9. That's a difference of roughly 60 CS by the 20-minute mark, which is about 1,200 gold — the equivalent of two kills.

You're not behind because the enemy laner killed you. You're behind because they're farming and you're not.

CS/minRank EquivalentGold per 20 min
4-5 CS/minIron – Bronze~1,600-2,000g
5-6 CS/minSilver~2,000-2,400g
6-7 CS/minGold~2,400-2,800g
7-8 CS/minPlatinum – Emerald~2,800-3,200g
8-10 CS/minDiamond+~3,200-4,000g

Go into Practice Tool right now. Set a 10-minute timer. Try to hit 80 CS by the 10-minute mark with no opponent. If you can't do it in Practice Tool, you definitely can't do it in a real game. Practice until you can hit 80+ consistently, then try it in normals.

The 7 CS/min rule: If you can average 7 CS per minute in your ranked games, you will climb out of Silver and Gold on farm alone. You don't need to make flashy plays. You don't need to roam. Just farm better than your opponent and you'll have a gold lead in almost every game.

Stop ARAMing at 15 Minutes

This is the low elo special. Laning phase ends, and all 10 players group mid and run at each other for the next 20 minutes. Nobody farms side lanes. Nobody takes jungle camps. Everyone just fights over and over.

While your team is having their 4th pointless mid lane fight, go farm a side lane. Take the wave, take the jungle camps nearby, then rotate back. You'll be 2,000 gold ahead of everyone else because they've been sharing mid lane CS between 4 people.

The exception: if your team is fighting over Baron or Dragon, you need to be there. Objectives matter. Random mid lane skirmishes at 16 minutes do not.

Rule #3: Die Less (Seriously, That's It)

Look at your match history. Count your deaths. If you're averaging more than 5 deaths per game, that's your problem right there.

Every death costs you:

  • 300+ gold to the enemy (more if you're on a kill streak)
  • 20-50 seconds of game time where you can't farm, fight, or take objectives
  • Lane pressure — your tower takes damage, your opponent roams for free
  • Mental — yours and your team's

A player who goes 3/1/5 is more valuable than a player who goes 10/8/3. The first player is consistently useful. The second player is a coin flip who feeds as much as they carry.

01
Stop Doing This
Chasing Kills Into Fog of War
The enemy is low HP and running into their jungle. You follow. Their jungler is there. You die. This happens 3 times per game in low elo. If you can't see where the enemy team is, don't chase. Take the tower instead.
02
Stop Doing This
Fighting Without Vision
You walk into river to contest Scuttle. You have no wards. You don't know where the enemy mid laner is. You die to a 2v1. Buy Control Wards. Place them. Check the map before you walk anywhere.
03
Do This Instead
Trade Deaths for Objectives
If you're going to die, make it count. Dying for a tower, Dragon, or Baron is worth it. Dying for a kill on the 0/4 support is not. Before every fight, ask: "What do we get if we win this?" If the answer is "nothing," don't take the fight.
04
Do This Instead
Play for the Next 30 Seconds
Before every play, think 30 seconds ahead. "If I go in here, what happens next?" If the answer involves you dying or your team losing position, don't do it. Low elo players play for the current second. Good players play for the next 30.

Rule #4: Objectives Win Games, Kills Don't

You just aced the enemy team. All 5 are dead. 40 seconds of death timers. What do you do?

If you answered "recall and buy items," you're the reason you're in Silver.

After a teamfight win, you take something. Tower. Dragon. Baron. Inhibitor. You convert the kill advantage into an objective advantage. Kills are temporary. Towers are permanent. A 15-kill lead means nothing if you haven't taken any towers — the enemy team is still in the game.

The priority list after a teamfight win: Nexus > Inhibitor > Baron > Tower > Dragon > Recall. Work down the list. Take the highest-priority objective you can safely get. If Baron is up and 3+ enemies are dead, take Baron. If not, take a tower. If no towers are available, take Dragon. Only recall if there's genuinely nothing to take.

Dragon and Baron Timers

Low elo players treat Dragon like it's optional. It's not. Dragon Soul wins games. Four dragons give your team a permanent buff that can swing fights by itself.

  • Dragon spawns at 5:00, then every 5 minutes after it dies
  • Baron spawns at 20:00
  • Be at the objective 30 seconds before it spawns. Ward the area. Clear enemy wards. Ping your team.

If you're the only person on your team who tracks Dragon timer, you're already ahead of 90% of low elo players.

Rule #5: Your Mental Is Your Biggest Enemy

I saved this for last because it's the one nobody wants to hear.

You will get bad teammates. You will get AFKs. You will get the 0/7 Yasuo who types "jg diff" after dying to a solo kill. This is not unique to your account. This is not "losers queue." This happens to everyone, at every elo, in every region.

The difference between a player who climbs and a player who stays hardstuck is how they respond to it.

If you type in chat after a bad play, you are actively losing LP. Every second you spend typing is a second you're not farming, not watching the map, and not thinking about your next play. /mute all at the start of every game. Communicate with pings only. Your win rate will go up. I promise.

Here's the mental framework that actually works:

Play for improvement, not for LP. If you focus on "I need to hit Gold," every loss feels like a disaster. If you focus on "I need to average 7 CS/min this game," every game is a chance to practice regardless of the outcome. The LP follows the improvement. It always does.

Stop playing after 2 losses in a row. Your mental is shot. Your decision-making gets worse. You start forcing plays because you're tilted. Take a 15-minute break. Go outside. Come back fresh. The ranked ladder isn't going anywhere.

Accept that some games are unwinnable. About 30% of your games are free wins (enemy team has the AFK). About 30% are unwinnable (your team has the AFK). The remaining 40% are the games that matter — the ones where YOUR performance decides the outcome. Focus on those.

The Low Elo Climbing Checklist

If you do nothing else from this guide, do these five things:

1. Pick 2-3 champions and play only them for 100 games 2. Average 7+ CS per minute (practice in Practice Tool) 3. Die fewer than 5 times per game 4. Take an objective after every teamfight win 5. /mute all and stop typing in chat

That's it. No fancy macro. No complex wave management. No jungle tracking spreadsheets. Just these five things, consistently, for 100 games. You will climb. The math guarantees it.

If your account's MMR is already tanked from hundreds of losses and you're getting +14/-25, it might be faster to start fresh. Check your current MMR with our free MMR checker to see where you stand. If the numbers are ugly, a fresh smurf with clean MMR lets you skip the grind of fixing a broken rating.

And if you want to make sure your settings aren't holding you back before you start the climb, check out our best settings guide for Season 16.

Start the Climb

Clean MMR. Fresh start. No more +14 LP gains.

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Aussy· 17 min read
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