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The Absolute Best Crowd Control Champions in League of Legends (2026)

Updated January 17, 2026
Best CC Champions League of Legends 2026

We've all experienced it. It's the most helpless feeling in League of Legends. You're playing a hyper-carry like Master Yi or Katarina. You're 15/0. You have your full build. You feel like a god walking amongst mortals. You press R, you run into the enemy team ready to get your Pentakill... and then you stop moving.

First, you get hooked. Then, you get rooted. Then, you get stunned. Then, you get knocked up into the stratosphere. And suddenly, your screen is grey. You realize you didn't cast a single ability. You didn't auto-attack once. You just died.

That is the absolute power of Crowd Control (CC). In the modern League of Legends meta—where damage is so absurdly high that everyone explodes in 0.5 seconds—CC is the only thing that truly matters. If you can stop the enemy from pressing buttons, you win. It doesn't matter if they have a 25-stack Mejai's Soulstealer; if they are stunned, they are just a bag of 1000 gold waiting to be collected.

If you are a sadist who enjoys watching other people suffer, or just a support player who is tired of trusting your random ADC to carry you, these are the champions you need to lock in. These are the champions that dictate who gets to play the game and who gets to watch movies in grey screen.

Nautilus: The Anchor of Despair

Nautilus isn't just a champion; he is a walking, breathing hitbox. I am convinced that the hitbox on his *Dredge Line* (Q) is magnetically attracted to enemy champions. You can throw it into a different zip code, and somehow, it will still latch onto the enemy Ezreal who just shifted away. The visual hitbox versus the actual hitbox is one of the great mysteries of the universe, and it is entirely in your favor.

But the hook is just the appetizer. What makes Nautilus truly "broken" in Season 16 is his reliability. In a game full of dashes, flashes, and mobility creep (hello, Zeri, Kalista, and every new champion with three dashes), Nautilus asks a simple question: "What if I just point at you and you go airborne?" His ultimate, *Depth Charge*, is unmissable. It follows the target to the ends of the earth. They can flash over a wall, they can take a Thresh lantern, they can teleport across the map—it doesn't matter. The knock-up is arriving, and there is nothing they can do about it.

Combined with his passive, *Staggering Blow*, which roots people just for auto-attacking them, Nautilus offers a "CC Chain" that can keep a target locked down for nearly 4 seconds continuously. That is long enough for your team to kill them, emote on their corpse, and start taking Baron. It allows you to punish even the slightest positioning mistake with death.

Leona: The Sunlight Stun Lock

If Nautilus is about catching people out, Leona is about diving in and never, ever leaving. The mindset of a Leona player is simple and terrifying: "We go in." There is no "poking" with Leona. There is no "short trading." You land an E (*Zenith Blade*), you are physically inside their team, and you are stunning someone.

Her Q, *Shield of Daybreak*, is essentially a stun on an auto-attack. In the late game, with enough Ability Haste, the cooldown becomes so short that you can often stun the same person twice or even three times in a single extended fight. It feels oppressive. Playing against a good Leona feels like you are wading through heavy molasses. You try to move? Rooted. You try to dash away? Stunned upside the head with a shield. Try to flash? A giant beam of solar energy (*Solar Flare*) comes crashing down from the sky to stun you again.

She is the ultimate "Solo Queue" carry support because her engage signal is so incredibly obvious. When a giant sword of sunlight creates a crater in the bot lane, even your map-blind, tunnel-visioned ADC knows it's time to stop farming and start fighting. She forces your team to be on the same page.

Malzahar: The "QSS Tax" Collector

There is a special place in the afterlife reserved for Malzahar mains, and they are proud of it. Malzahar is the ultimate "Anti-Hypercarry." Oh, you're a Challenger Irelia smurf boosting your friend? You're destroying our top laner 1v1? Cool story. I'm going to press R.

Malzahar's ultimate, *Nether Grasp*, is a Suppression. This is the highest, most potent tier of Crowd Control in the game. Tenacity stats (like from Mercury's Treads) do not reduce it. The Cleanse summoner spell does not remove it. The only thing in the entire game that stops it is paying 1300 gold for an item called Quicksilver Sash (QSS).

By picking Malzahar, you are forcing the enemy carry to delay their core build by 1300 gold just to be allowed to play the game. That is economic warfare. You are putting them behind in gold before the game even starts. And if they *don't* buy it? You just Flash + R them every single fight, and they die without doing a single point of damage. It is the most frustrating, non-interactive, effective strategy in the mid lane. It removes skill from the equation and replaces it with a simple flowchart: Is R ready? If yes, kill carry.

Morgana: The 3-Year Root

The memes are true. I once got hit by a Morgana Q in Season 3, and I'm pretty sure the root just wore off yesterday. *Dark Binding* has one of the longest single-target CC durations in the game (3 seconds at max rank).

Three seconds might not sound like a lot in real life, but in League of Legends time, three seconds is an eternity. A full-build ADC can kill a tank in 1.5 seconds. Being rooted for 3 seconds means you are dead twice over. You have time to open the shop, browse the items, maybe type a message in all-chat, and realize you are still rooted.

The threat of the binding is almost as powerful as the binding itself. You can zone two people off a minion wave just by walking at them, because they are terrified of getting hit. If they get hit, they die. It's that simple. And we haven't even mentioned her Black Shield (*Black Shield*). It denies incoming Crowd Control. So not only are you locking them down, you are preventing them from locking *you* down. It's simply unfair design, and that's why she remains a staple pick in 2026.

Lissandra: The Teamfight Freezer

If you want to play a mage who deals damage but still want to be the primary engage tool for your team, Lissandra is the pick. Her *Glacial Path* (E) allows her to teleport instantly into the middle of 5 enemies. Most mages would die instantly doing this. Lissandra simply presses W to root all 5 of them, and then uses her ultimate, *Frozen Tomb*, on herself.

This puts her in stasis (invulnerable), heals her, and emits a massive slowing field around her that damages enemies. She creates chaos. The enemy team panics. They can't kill her, they can't move, and your team collapses on them.

She is the hard counter to every assassin in the game. Zed ults you? Ult yourself. Zed cries. Fizz throws a shark? Ult yourself. Fizz cries. She shuts down mobility so hard that she forces mobile champions to play a different game entirely—one they usually lose.

The Verdict

If you are tired of losing games because your team can't seem to kill the slippery enemy carry, stop trying to out-damage them. Lock them down. Stop them from moving.

Pick Nautilus and hook them. Pick Malzahar and suppress them. Make them unable to play the game. Because at the end of the day, a tilted enemy who can't move is an enemy who loses.

Want to practice your hooks without ruining your MMR? Grab a Level 30 Smurf from AussyELO. It's perfect for learning support or testing out new champions. We stock NA, EUW, and OCE accounts with instant delivery, so you can start stunning people in ranked within minutes.

Aussy· 7 min read
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