
League of Legends Season 16: Everything You Need to Know (Start Date, Changes, New Items)
--- title: "League of Legends Season 16: Everything You Need to Know (Start Date, Changes, New Items)" slug: league-of-l...
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League of Legends has been running competitive ranked seasons since 2011. If you've ever wondered when a specific season started, what the ranked rewards were, or what massive gameplay change Riot dropped that year — this is the definitive reference.
We've compiled every season with exact dates, duration, and the changes that actually mattered. Returning player trying to figure out what you missed? Newer player curious about the game's history? This is the page you bookmark.
| Season | Start Date | End Date | Duration | Ranked Reward |
|---|---|---|---|---|
| Pre-Season | Oct 27, 2009 | Jul 12, 2011 | ~21 months | — |
| Season 1 | Jul 13, 2011 | Nov 29, 2011 | ~4.5 months | Judgement Kayle |
| Season 2 | Nov 29, 2011 | Nov 12, 2012 | ~11.5 months | Victorious Janna |
| Season 3 | Feb 1, 2013 | Nov 11, 2013 | ~9 months | Victorious Elise |
| Season 4 | Jan 10, 2014 | Nov 11, 2014 | ~10 months | Victorious Morgana |
| Season 5 | Jan 21, 2015 | Nov 11, 2015 | ~10 months | Victorious Sivir |
| Season 6 | Jan 20, 2016 | Nov 7, 2016 | ~10 months | Victorious Maokai |
| Season 7 | Dec 8, 2016 | Nov 7, 2017 | ~11 months | Victorious Graves |
| Season 8 | Jan 16, 2018 | Nov 12, 2018 | ~10 months | Victorious Orianna |
| Season 9 | Jan 23, 2019 | Nov 19, 2019 | ~10 months | Victorious Aatrox |
| Season 10 | Jan 10, 2020 | Nov 10, 2020 | ~10 months | Victorious Lucian |
| Season 11 | Jan 8, 2021 | Nov 15, 2021 | ~10 months | Victorious Blitzcrank |
| Season 12 | Jan 7, 2022 | Nov 14, 2022 | ~10 months | Victorious Sejuani |
| Season 13 | Jan 11, 2023 | Nov 20, 2023 | ~10 months | Victorious Anivia |
| Season 14 | Jan 10, 2024 | Nov 19, 2024 | ~10 months | Victorious Kog'Maw |
| Season 15 | Jan 9, 2025 | Jan 7, 2026 | ~12 months | Victorious Twisted Fate |
| Season 16 | Jan 8, 2026 | — | Ongoing | TBD |
League of Legends launched on October 27, 2009, but there was no formal ranked system at first. The game existed in what's now called the "pre-season" era. Normal games were all that existed, and the community was still figuring out basic concepts like the meta, laning assignments, and jungling.
Ranked play was introduced in July 2010 with the Elo rating system — borrowed directly from chess. Your rank was literally a number. There were no tiers, no divisions, no fancy borders. Just a cold, hard number that told you exactly where you stood.
The pre-season era is mostly remembered for how chaotic and unbalanced the game was. Champions like Jax could stack Phantom Dancers and become literally unkillable. Twisted Fate's ultimate was a basic ability. It was the Wild West.
The first official competitive season and the first World Championship. Season 1 was short — only about four and a half months. But it established the framework for everything that followed. The Season 1 World Championship was held at DreamHack in Sweden, with a prize pool of $100,000. Fnatic won the whole thing.
The ranked reward was Judgement Kayle, given to anyone who played at least 10 ranked games during the season. It's now one of the rarest skins in the game since the player base was tiny compared to today.
Key gameplay notes: the meta was still forming — duo top was common, dedicated supports barely existed, summoner spells like Rally and Fortify were still in the game, and there were only about 80 champions total.
The game exploded in popularity. The Season 2 World Championship filled the Galen Center in Los Angeles with 10,000 fans and drew 8.2 million concurrent viewers online.
Taipei Assassins shocked the world by winning Worlds, beating the heavily favored Azubu Frost in the finals. This was the season that proved League of Legends esports was a real thing. Support meta solidified around Sona, Janna, and Soraka. Oracle's Elixir dominated vision control, and the jungle was reworked with new camps and items.
Ranked reward: Victorious Janna (Gold+)
The League system replaced Elo numbers. Bronze, Silver, Gold, Platinum, Diamond, and Challenger tiers were introduced with divisions (I through V). This is the system most players know today.
This was also the season Faker debuted. SK Telecom T1 won the World Championship with a 17-year-old mid laner who would go on to become the greatest player in the game's history. Vision was reworked with Sightstone, assassins dominated mid lane (Zed, Ahri, Fizz), and trinkets gave everyone free wards.
Ranked reward: Victorious Elise (Gold+)
Massive vision overhaul. Oracle's Elixir was removed, and each player was limited to 3 stealth wards and 1 vision ward on the map at a time. This shifted vision responsibility from supports to the entire team.
Samsung White dominated the World Championship, playing what many consider the most beautiful League of Legends ever seen. Their vision control and rotations were years ahead of the competition. Feral Flare turned junglers into carry threats, Teleport became meta on top laners, and support itemization was significantly improved.
Ranked reward: Victorious Morgana (Gold+)
Dragon rework. Instead of giving gold, Dragon now gave stacking buffs, with the fifth Dragon granting a powerful "Aspect of the Dragon" buff. This made Dragon fights more meaningful and strategic.
SKT T1 won their second World Championship with Faker, MaRin, and Bengi forming one of the most dominant rosters ever assembled. Jungle camps gave unique buffs when smited, Baron buff was reworked to empower nearby minions, and the tank meta was strong with Maokai and Sion dominating top lane.
Ranked reward: Victorious Sivir (Gold+)
Dynamic Queue replaced Solo/Duo Queue, allowing groups of any size to queue for ranked. The community hated it. Riot eventually brought back Solo/Duo Queue and renamed the group queue to Flex Queue.
SKT T1 won their third World Championship, and Faker cemented his status as the undisputed GOAT. This was also the year SKT won both MSI and Worlds — the only team to ever do that. Elemental Dragons were introduced (Infernal, Mountain, Ocean, Cloud), Rift Herald was added as a top-side objective, and the assassin class update reworked Talon, Katarina, Rengar, and others.
Ranked reward: Victorious Maokai (Gold+)
The 10-ban system was introduced, giving each team 5 bans instead of 3. This massively changed champion select strategy and made one-tricks more vulnerable.
Samsung Galaxy won the World Championship, beating SKT T1 3-0 in the finals. The image of Faker crying on stage became one of the most iconic moments in esports history. The Ardent Censer meta dominated Worlds — shield/heal supports were mandatory — and the Honor system was reworked.
Ranked reward: Victorious Graves (Gold+)
Runes Reforged. The old Runes and Masteries systems were merged into a single new Runes system with keystones like Electrocute, Conqueror, and Fleet Footwork. This was one of the biggest systemic changes in the game's history.
Invictus Gaming won the World Championship, becoming the first Chinese (LPL) team to win Worlds. The LPL's aggressive playstyle started to dominate the international scene. Baron and Elder Dragon were reworked, Tracker's Knife was removed from the jungle, and bot lane diversity exploded with mages and bruisers appearing in bot.
Ranked reward: Victorious Orianna (Gold+)
Positional ranking was tested and quickly abandoned. Riot tried giving players separate ranks for each role, but the community rejected it due to off-role trolling.
FunPlus Phoenix won the World Championship in dominant fashion, with Doinb's unique roaming mid lane style redefining how the position could be played. Turret plating was added (extra gold for early tower damage, plates fall at 14 minutes), the bounty system was expanded, and Mordekaiser was fully reworked with his Death Realm ultimate.
Ranked reward: Victorious Aatrox (Gold+)
Elemental Rifts. The map itself now changed based on which Elemental Dragon spawned third, permanently altering terrain, brush, and environmental effects. Ocean Rift added bushes, Infernal burned them away, Mountain added walls, and Cloud added speed zones.
DAMWON Gaming won the World Championship, with Canyon redefining what jungle pressure looked like. This was also the COVID year — Worlds was held in Shanghai with limited attendance. Dragon Soul was introduced (kill 4 dragons of the same element for a permanent buff), Elder Dragon execute was added, and Sett, Lillia, Yone, Samira, and Seraphine were all released this year.
Ranked reward: Victorious Lucian (Gold+)
The Mythic item overhaul. The entire item system was rebuilt from scratch. Mythic items (one per build) became the cornerstone of every champion's build path, with Legendary items providing bonus stats through Mythic passives. Every item in the shop was new or reworked, Ability Haste replaced Cooldown Reduction, and Chemtech and Hextech Dragons were added (Chemtech was later removed).
Edward Gaming won the World Championship, beating DWG KIA in a five-game thriller. Viper's performance on Aphelios and Graves was legendary.
Ranked reward: Victorious Blitzcrank (Gold+)
Durability Update (Patch 12.10). Every champion received bonus health, armor, magic resist, and healing/shielding. This was Riot's answer to the "damage creep" problem — fights lasted longer, and one-shots became less common.
DRX pulled off the greatest Cinderella run in Worlds history, going from Play-Ins all the way to winning the championship. They beat T1 in the finals, denying Faker his fourth title. Chemtech Dragon was removed and later re-added in a different form, objective bounties were introduced, and the Challenges system was added.
Ranked reward: Victorious Sejuani (Gold+)
Ranked system overhaul. Promotion series between divisions were removed (you now just promote automatically at 100 LP). Emerald tier was added between Platinum and Diamond, and Division V was removed from all tiers.
T1 won the World Championship with Faker claiming his fourth title. The Hall of Legends was announced with Faker as the inaugural inductee. This was the redemption arc the entire community had been waiting for. Jungle pets replaced jungle items, Void Grubs were added as a new objective, and ARAM received significant balance changes with its own balancing framework.
Ranked reward: Victorious Anivia (Gold+)
Map rework and Voidgrubs. The Summoner's Rift map received a visual update, and Voidgrubs replaced Rift Herald as the early-game top-side objective (Rift Herald now spawns later). Three Voidgrubs spawn, and killing them gives your minions bonus damage to structures.
T1 won their fifth World Championship, with Faker earning his fifth title. The back-to-back wins cemented T1's dynasty and Faker's legacy beyond any debate. The item system was overhauled again (Mythic items were removed, returning to a more flexible build system), the split system was introduced (Season 14 was divided into three splits with separate rewards), and Ambessa was released as a new champion.
Ranked reward: Victorious Kog'Maw (Gold+)
Riot completely overhauled the season structure. Instead of one long season per year, 2025 was split into three themed seasons — each with two acts, running about eight patches each. Every season had its own theme, map visuals, events, and Victorious skin reward. The requirement for Victorious skins also changed: instead of reaching Gold+, you just needed 15 ranked wins in the season.
| Sub-Season | Theme | Dates |
|---|---|---|
| Season One, Act 1 | Welcome to Noxus | Jan 9 – Mar 4, 2025 |
| Season One, Act 2 | Welcome to Noxus | Mar 5 – Apr 29, 2025 |
| Season Two, Act 1 | Spirit Blossom Beyond | Apr 30 – Jun 24, 2025 |
| Season Two, Act 2 | Spirit Blossom Beyond | Jun 25 – Aug 26, 2025 |
| Season Three, Act 1 | Trials of Twilight | Aug 27 – Oct 22, 2025 |
| Season Three, Act 2 | Trials of Twilight | Oct 23, 2025 – Jan 7, 2026 |
Season One's Noxus theme was the standout. Summoner's Rift got a dark crimson makeover inspired by the Noxian empire, complete with new turret designs and themed minions. The biggest gameplay addition was Atakhan, a new epic monster that spawned at 20 minutes in one of two forms depending on how much fighting had happened in the game. Feats of Strength — a new objective-based boot upgrade system — rewarded teams for hitting milestones like first blood, first tower, and first three epic monsters. Teleport was also reworked, and Swiftplay mode was introduced for shorter games.
T1 won the 2025 World Championship on November 9, beating KT Rolster 3-2 in a five-game thriller at the Dong'an Lake Sports Park in Chengdu, China. Faker claimed his sixth Worlds title and T1 became the first team in history to win three consecutive World Championships. The "Telecom War" final is already considered one of the greatest series ever played.
Key gameplay notes: new three-season structure with themed content drops, Atakhan epic monster (spawns at 20 min, two forms based on game aggression), Feats of Strength boot upgrade system, Noxus-themed map visuals, Teleport reworked, Swiftplay mode introduced, Victorious skin requirement changed from Gold+ to 15 ranked wins, rank only resets once at the start of the year.
Ranked reward: Victorious Twisted Fate (Season One, 15 wins)
Role Quests for every position. Riot extended the quest system that junglers and supports already had to top, mid, and bot lane. Completing your role quest gives a massive mid-game power spike unique to your position. This is the biggest structural change to laning since turret plating was added in Season 9.
Season 16 launched on January 8, 2026 with Patch 26.1 under the "For Demacia" theme. Like 2025, the year is split into three themed seasons with two acts each:
| Sub-Season | Theme | Dates | Patches |
|---|---|---|---|
| Season One, Act 1 | For Demacia | Jan 8 – Mar 4, 2026 | 26.01 – 26.04 |
| Season One, Act 2 | For Demacia | Mar 5 – ~Apr 29, 2026 | 26.05 – 26.08 |
| Season Two, Act 1 | TBA | ~Apr 29 – ~Jun 24, 2026 | 26.09 – 26.12 |
| Season Two, Act 2 | TBA | ~Jun 25 – ~Aug 26, 2026 | 26.13 – 26.16 |
| Season Three, Act 1 | TBA | ~Aug 27 – ~Oct 22, 2026 | 26.17 – 26.20 |
| Season Three, Act 2 | TBA | ~Oct 23, 2026 – ~Jan 2027 | 26.21 – 26.24 |
*Season One Act 1 end date (March 4) is confirmed via the in-game battle pass timer. Later dates are projected based on the 2025 cadence and the 2026 patch schedule — we'll update as Riot confirms them.*
Atakhan, Blood Roses, and Feats of Strength were all removed. In their place, Riot introduced Faelights (a new vision system) and shifted the game toward turret pressure and lane progression.
Other major changes in Patch 26.1: Baron Nashor spawns at 20 minutes again (was pushed later in S15), Dragons and Baron are 15% tankier, second-tier turrets now have plates, minions spawn at 30 seconds instead of ~1:30, super minions spawn in all three lanes when an inhibitor falls, Hextech Gunblade and Stormrazor returned, 11 new items total, duo queue re-enabled in Challenger/Grandmaster, autofill is now mirrored (if your team has an autofilled player, the enemy team does too), and you can no longer ban a teammate's hovered champion.
For a deeper dive into every Season 16 change, check out our full Season 16 breakdown.
Key gameplay notes: Role Quests give every position a unique mid-game power spike, Atakhan/Blood Roses/Feats of Strength removed, Faelights vision system introduced, game pacing shifted earlier (30-second minion spawns, more turret plates), ADC role significantly buffed (7th item slot, 200% crit), ranked quality-of-life improvements across the board.
Ranked reward: TBD
From 2011 through 2024, most League of Legends seasons ran for approximately 10 months, typically starting in January and ending in November. The pre-season period between November and January was when Riot introduced major gameplay changes.
Starting in 2025, Riot restructured the calendar into three themed seasons per year, each lasting about 16 weeks (eight patches) and split into two acts. This means ranked resets happen once at the start of the year, but new content, map themes, and Victorious skin rewards rotate roughly every four months.
Season 16's first act (Season One, Act 1 — "For Demacia") ends on March 4, 2026. Act 2 is expected to run through late April. Based on the 2025 cadence, Season One wraps up around late April, Season Two runs through late August, and Season Three closes out in early January 2027. We'll update the table above as Riot confirms exact dates for each act.
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*Check out our Season 16 deep dive for all the details on Role Quests, Faelights, and the biggest changes this year. Or see how many champions are in the game now, how many people still play, and check your hidden MMR to see where you really stand.*
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