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All League of Legends Seasons: Start Dates, End Dates & Major Changes (2009–2026)

Updated February 11, 2026
Complete history of all League of Legends seasons from Season 1 to Season 16

The Definitive Reference

16 Seasons
Every League of Legends season from 2009 to 2026 — start dates, end dates, ranked rewards, Worlds winners, and the changes that defined each era.

2009–2026 17 Years of LoL
16 Ranked Seasons
172+ Champions Released
6 Faker's Worlds Titles

League of Legends has been running competitive ranked seasons since 2011. If you've ever wondered when a specific season started, what the ranked rewards were, or what massive gameplay change Riot dropped that year — this is the definitive reference.

We've compiled every season with exact dates, duration, and the changes that actually mattered. Returning player trying to figure out what you missed? Newer player curious about the game's history? This is the page you bookmark.

Quick Reference: All LoL Season Dates

SeasonStart DateEnd DateDurationRanked Reward
Pre-SeasonOct 27, 2009Jul 12, 2011~21 months
Season 1Jul 13, 2011Nov 29, 2011~4.5 monthsJudgement Kayle
Season 2Nov 29, 2011Nov 12, 2012~11.5 monthsVictorious Janna
Season 3Feb 1, 2013Nov 11, 2013~9 monthsVictorious Elise
Season 4Jan 10, 2014Nov 11, 2014~10 monthsVictorious Morgana
Season 5Jan 21, 2015Nov 11, 2015~10 monthsVictorious Sivir
Season 6Jan 20, 2016Nov 7, 2016~10 monthsVictorious Maokai
Season 7Dec 8, 2016Nov 7, 2017~11 monthsVictorious Graves
Season 8Jan 16, 2018Nov 12, 2018~10 monthsVictorious Orianna
Season 9Jan 23, 2019Nov 19, 2019~10 monthsVictorious Aatrox
Season 10Jan 10, 2020Nov 10, 2020~10 monthsVictorious Lucian
Season 11Jan 8, 2021Nov 15, 2021~10 monthsVictorious Blitzcrank
Season 12Jan 7, 2022Nov 14, 2022~10 monthsVictorious Sejuani
Season 13Jan 11, 2023Nov 20, 2023~10 monthsVictorious Anivia
Season 14Jan 10, 2024Nov 19, 2024~10 monthsVictorious Kog'Maw
Season 15Jan 9, 2025Jan 7, 2026~12 monthsVictorious Twisted Fate
Season 16Jan 8, 2026OngoingTBD

Starting in 2025, Riot restructured the year into three themed seasons, each with two acts. Victorious skins are now earned per season (15 ranked wins) rather than once per year at Gold+.

The Origins — 2009–2012

Pre-Season (October 2009 – July 2011)

League of Legends launched on October 27, 2009, but there was no formal ranked system at first. The game existed in what's now called the "pre-season" era. Normal games were all that existed, and the community was still figuring out basic concepts like the meta, laning assignments, and jungling.

Ranked play was introduced in July 2010 with the Elo rating system — borrowed directly from chess. Your rank was literally a number. There were no tiers, no divisions, no fancy borders. Just a cold, hard number that told you exactly where you stood.

The pre-season era is mostly remembered for how chaotic and unbalanced the game was. Champions like Jax could stack Phantom Dancers and become literally unkillable. Twisted Fate's ultimate was a basic ability. It was the Wild West.

Season 1 (July 2011 – November 2011)

The first official competitive season and the first World Championship. Season 1 was short — only about four and a half months. But it established the framework for everything that followed. The Season 1 World Championship was held at DreamHack in Sweden, with a prize pool of $100,000. Fnatic won the whole thing.

The ranked reward was Judgement Kayle, given to anyone who played at least 10 ranked games during the season. It's now one of the rarest skins in the game since the player base was tiny compared to today.

Key gameplay notes: the meta was still forming — duo top was common, dedicated supports barely existed, summoner spells like Rally and Fortify were still in the game, and there were only about 80 champions total.

Season 2 (November 2011 – November 2012)

The game exploded in popularity. The Season 2 World Championship filled the Galen Center in Los Angeles with 10,000 fans and drew 8.2 million concurrent viewers online.

Taipei Assassins shocked the world by winning Worlds, beating the heavily favored Azubu Frost in the finals. This was the season that proved League of Legends esports was a real thing. Support meta solidified around Sona, Janna, and Soraka. Oracle's Elixir dominated vision control, and the jungle was reworked with new camps and items.

Ranked reward: Victorious Janna (Gold+)

The early years were pure chaos. No tier system, no structured meta, and balance was an afterthought. But these seasons built the foundation for the biggest esport in the world. If you played during this era, your account is a piece of history.

The Rise of Korea — 2013–2015

Season 3 (February 2013 – November 2013)

The League system replaced Elo numbers. Bronze, Silver, Gold, Platinum, Diamond, and Challenger tiers were introduced with divisions (I through V). This is the system most players know today.

This was also the season Faker debuted. SK Telecom T1 won the World Championship with a 17-year-old mid laner who would go on to become the greatest player in the game's history. Vision was reworked with Sightstone, assassins dominated mid lane (Zed, Ahri, Fizz), and trinkets gave everyone free wards.

Ranked reward: Victorious Elise (Gold+)

Season 4 (January 2014 – November 2014)

Massive vision overhaul. Oracle's Elixir was removed, and each player was limited to 3 stealth wards and 1 vision ward on the map at a time. This shifted vision responsibility from supports to the entire team.

Samsung White dominated the World Championship, playing what many consider the most beautiful League of Legends ever seen. Their vision control and rotations were years ahead of the competition. Feral Flare turned junglers into carry threats, Teleport became meta on top laners, and support itemization was significantly improved.

Ranked reward: Victorious Morgana (Gold+)

Season 5 (January 2015 – November 2015)

Dragon rework. Instead of giving gold, Dragon now gave stacking buffs, with the fifth Dragon granting a powerful "Aspect of the Dragon" buff. This made Dragon fights more meaningful and strategic.

SKT T1 won their second World Championship with Faker, MaRin, and Bengi forming one of the most dominant rosters ever assembled. Jungle camps gave unique buffs when smited, Baron buff was reworked to empower nearby minions, and the tank meta was strong with Maokai and Sion dominating top lane.

Ranked reward: Victorious Sivir (Gold+)

Korean dominance was absolute. From Season 3 through Season 7, Korean teams won every single World Championship. The LCK's macro-focused, vision-heavy playstyle set the standard for competitive League worldwide.

Peak Esports — 2016–2017

Season 6 (January 2016 – November 2016)

Dynamic Queue replaced Solo/Duo Queue, allowing groups of any size to queue for ranked. The community hated it. Riot eventually brought back Solo/Duo Queue and renamed the group queue to Flex Queue.

SKT T1 won their third World Championship, and Faker cemented his status as the undisputed GOAT. This was also the year SKT won both MSI and Worlds — the only team to ever do that. Elemental Dragons were introduced (Infernal, Mountain, Ocean, Cloud), Rift Herald was added as a top-side objective, and the assassin class update reworked Talon, Katarina, Rengar, and others.

Ranked reward: Victorious Maokai (Gold+)

Season 7 (December 2016 – November 2017)

The 10-ban system was introduced, giving each team 5 bans instead of 3. This massively changed champion select strategy and made one-tricks more vulnerable.

Samsung Galaxy won the World Championship, beating SKT T1 3-0 in the finals. The image of Faker crying on stage became one of the most iconic moments in esports history. The Ardent Censer meta dominated Worlds — shield/heal supports were mandatory — and the Honor system was reworked.

Ranked reward: Victorious Graves (Gold+)

The Global Era — 2018–2020

Season 8 (January 2018 – November 2018)

Runes Reforged. The old Runes and Masteries systems were merged into a single new Runes system with keystones like Electrocute, Conqueror, and Fleet Footwork. This was one of the biggest systemic changes in the game's history.

Invictus Gaming won the World Championship, becoming the first Chinese (LPL) team to win Worlds. The LPL's aggressive playstyle started to dominate the international scene. Baron and Elder Dragon were reworked, Tracker's Knife was removed from the jungle, and bot lane diversity exploded with mages and bruisers appearing in bot.

Ranked reward: Victorious Orianna (Gold+)

Season 9 (January 2019 – November 2019)

Positional ranking was tested and quickly abandoned. Riot tried giving players separate ranks for each role, but the community rejected it due to off-role trolling.

FunPlus Phoenix won the World Championship in dominant fashion, with Doinb's unique roaming mid lane style redefining how the position could be played. Turret plating was added (extra gold for early tower damage, plates fall at 14 minutes), the bounty system was expanded, and Mordekaiser was fully reworked with his Death Realm ultimate.

Ranked reward: Victorious Aatrox (Gold+)

Season 10 (January 2020 – November 2020)

Elemental Rifts. The map itself now changed based on which Elemental Dragon spawned third, permanently altering terrain, brush, and environmental effects. Ocean Rift added bushes, Infernal burned them away, Mountain added walls, and Cloud added speed zones.

DAMWON Gaming won the World Championship, with Canyon redefining what jungle pressure looked like. This was also the COVID year — Worlds was held in Shanghai with limited attendance. Dragon Soul was introduced (kill 4 dragons of the same element for a permanent buff), Elder Dragon execute was added, and Sett, Lillia, Yone, Samira, and Seraphine were all released this year.

Ranked reward: Victorious Lucian (Gold+)

Korean dominance ended in Season 8. The LPL won back-to-back Worlds titles in 2018 and 2019, proving that raw aggression could beat the LCK's methodical macro. The global power balance shifted permanently — no single region has dominated since.

The Item Revolution — 2021–2022

Season 11 (January 2021 – November 2021)

The Mythic item overhaul. The entire item system was rebuilt from scratch. Mythic items (one per build) became the cornerstone of every champion's build path, with Legendary items providing bonus stats through Mythic passives. Every item in the shop was new or reworked, Ability Haste replaced Cooldown Reduction, and Chemtech and Hextech Dragons were added (Chemtech was later removed).

Edward Gaming won the World Championship, beating DWG KIA in a five-game thriller. Viper's performance on Aphelios and Graves was legendary.

Ranked reward: Victorious Blitzcrank (Gold+)

Season 12 (January 2022 – November 2022)

Durability Update (Patch 12.10). Every champion received bonus health, armor, magic resist, and healing/shielding. This was Riot's answer to the "damage creep" problem — fights lasted longer, and one-shots became less common.

DRX pulled off the greatest Cinderella run in Worlds history, going from Play-Ins all the way to winning the championship. They beat T1 in the finals, denying Faker his fourth title. Chemtech Dragon was removed and later re-added in a different form, objective bounties were introduced, and the Challenges system was added.

Ranked reward: Victorious Sejuani (Gold+)

The T1 Dynasty Returns — 2023–2024

Season 13 (January 2023 – November 2023)

Ranked system overhaul. Promotion series between divisions were removed (you now just promote automatically at 100 LP). Emerald tier was added between Platinum and Diamond, and Division V was removed from all tiers.

T1 won the World Championship with Faker claiming his fourth title. The Hall of Legends was announced with Faker as the inaugural inductee. This was the redemption arc the entire community had been waiting for. Jungle pets replaced jungle items, Void Grubs were added as a new objective, and ARAM received significant balance changes with its own balancing framework.

Ranked reward: Victorious Anivia (Gold+)

The redemption arc. After DRX denied him in 2022, Faker came back and won it all in 2023 — then did it again in 2024. The Hall of Legends was created specifically because his legacy demanded it.

Season 14 (January 2024 – November 2024)

Map rework and Voidgrubs. The Summoner's Rift map received a visual update, and Voidgrubs replaced Rift Herald as the early-game top-side objective (Rift Herald now spawns later). Three Voidgrubs spawn, and killing them gives your minions bonus damage to structures.

T1 won their fifth World Championship, with Faker earning his fifth title. The back-to-back wins cemented T1's dynasty and Faker's legacy beyond any debate. The item system was overhauled again (Mythic items were removed, returning to a more flexible build system), the split system was introduced (Season 14 was divided into three splits with separate rewards), and Ambessa was released as a new champion.

Ranked reward: Victorious Kog'Maw (Gold+)

The New Era — 2025–2026

Season 15 (January 2025 – January 2026)

Riot completely overhauled the season structure. Instead of one long season per year, 2025 was split into three themed seasons — each with two acts, running about eight patches each. Every season had its own theme, map visuals, events, and Victorious skin reward. The requirement for Victorious skins also changed: instead of reaching Gold+, you just needed 15 ranked wins in the season.

Sub-SeasonThemeDates
Season One, Act 1Welcome to NoxusJan 9 – Mar 4, 2025
Season One, Act 2Welcome to NoxusMar 5 – Apr 29, 2025
Season Two, Act 1Spirit Blossom BeyondApr 30 – Jun 24, 2025
Season Two, Act 2Spirit Blossom BeyondJun 25 – Aug 26, 2025
Season Three, Act 1Trials of TwilightAug 27 – Oct 22, 2025
Season Three, Act 2Trials of TwilightOct 23, 2025 – Jan 7, 2026

Season One's Noxus theme was the standout. Summoner's Rift got a dark crimson makeover inspired by the Noxian empire, complete with new turret designs and themed minions. The biggest gameplay addition was Atakhan, a new epic monster that spawned at 20 minutes in one of two forms depending on how much fighting had happened in the game. Feats of Strength — a new objective-based boot upgrade system — rewarded teams for hitting milestones like first blood, first tower, and first three epic monsters. Teleport was also reworked, and Swiftplay mode was introduced for shorter games.

T1 won the 2025 World Championship on November 9, beating KT Rolster 3-2 in a five-game thriller at the Dong'an Lake Sports Park in Chengdu, China. Faker claimed his sixth Worlds title and T1 became the first team in history to win three consecutive World Championships. The "Telecom War" final is already considered one of the greatest series ever played.

Key gameplay notes: new three-season structure with themed content drops, Atakhan epic monster (spawns at 20 min, two forms based on game aggression), Feats of Strength boot upgrade system, Noxus-themed map visuals, Teleport reworked, Swiftplay mode introduced, Victorious skin requirement changed from Gold+ to 15 ranked wins, rank only resets once at the start of the year.

Ranked reward: Victorious Twisted Fate (Season One, 15 wins)

Season 16 (January 2026 – Present)

Role Quests for every position. Riot extended the quest system that junglers and supports already had to top, mid, and bot lane. Completing your role quest gives a massive mid-game power spike unique to your position. This is the biggest structural change to laning since turret plating was added in Season 9.

Season 16 launched on January 8, 2026 with Patch 26.1 under the "For Demacia" theme. Like 2025, the year is split into three themed seasons with two acts each:

Sub-SeasonThemeDatesPatches
Season One, Act 1For DemaciaJan 8 – Mar 4, 202626.01 – 26.04
Season One, Act 2For DemaciaMar 5 – ~Apr 29, 202626.05 – 26.08
Season Two, Act 1TBA~Apr 29 – ~Jun 24, 202626.09 – 26.12
Season Two, Act 2TBA~Jun 25 – ~Aug 26, 202626.13 – 26.16
Season Three, Act 1TBA~Aug 27 – ~Oct 22, 202626.17 – 26.20
Season Three, Act 2TBA~Oct 23, 2026 – ~Jan 202726.21 – 26.24

*Season One Act 1 end date (March 4) is confirmed via the in-game battle pass timer. Later dates are projected based on the 2025 cadence and the 2026 patch schedule — we'll update as Riot confirms them.*

Atakhan, Blood Roses, and Feats of Strength were all removed. In their place, Riot introduced Faelights (a new vision system) and shifted the game toward turret pressure and lane progression.

Role Quest breakdown:
Top lane: Completing the quest grants free Teleport (freeing up a summoner spell slot) and raises the level cap to 20. Level 20 top laners with a combat summoner are going to be a problem.
Mid lane: Quest rewards include a Tier-3 boot upgrade and Empowered Recalls, giving mid laners even more roaming power.
Bot lane (ADC): A seventh item slot exclusively for boots. ADCs no longer have to sell boots late game — they just keep them and buy a sixth full item. Crit damage was also bumped back to 200%.
Jungle and Support: Largely unchanged, but junglers move faster in the jungle with more camp resources, and supports get a dedicated ward slot.

Other major changes in Patch 26.1: Baron Nashor spawns at 20 minutes again (was pushed later in S15), Dragons and Baron are 15% tankier, second-tier turrets now have plates, minions spawn at 30 seconds instead of ~1:30, super minions spawn in all three lanes when an inhibitor falls, Hextech Gunblade and Stormrazor returned, 11 new items total, duo queue re-enabled in Challenger/Grandmaster, autofill is now mirrored (if your team has an autofilled player, the enemy team does too), and you can no longer ban a teammate's hovered champion.

For a deeper dive into every Season 16 change, check out our full Season 16 breakdown.

Key gameplay notes: Role Quests give every position a unique mid-game power spike, Atakhan/Blood Roses/Feats of Strength removed, Faelights vision system introduced, game pacing shifted earlier (30-second minion spawns, more turret plates), ADC role significantly buffed (7th item slot, 200% crit), ranked quality-of-life improvements across the board.

Ranked reward: TBD

Every Worlds Winner at a Glance

2011Fnatic
2012TPA
2013SKT T1
2014SSW
2015SKT T1
2016SKT T1
2017SSG
2018IG
2019FPX
2020DWG
2021EDG
2022DRX
2023T1
2024T1
2025T1

T1's dynasty is unmatched. With 6 Worlds titles (2013, 2015, 2016, 2023, 2024, 2025), T1 has won more World Championships than any other organization. Their 2023-2025 three-peat is the first in tournament history. Faker's legacy as the GOAT is beyond debate.

How Long Does a LoL Season Typically Last?

From 2011 through 2024, most League of Legends seasons ran for approximately 10 months, typically starting in January and ending in November. The pre-season period between November and January was when Riot introduced major gameplay changes.

Starting in 2025, Riot restructured the calendar into three themed seasons per year, each lasting about 16 weeks (eight patches) and split into two acts. This means ranked resets happen once at the start of the year, but new content, map themes, and Victorious skin rewards rotate roughly every four months.

When Does the Current Season End?

Season 16's first act (Season One, Act 1 — "For Demacia") ends on March 4, 2026. Act 2 is expected to run through late April. Based on the 2025 cadence, Season One wraps up around late April, Season Two runs through late August, and Season Three closes out in early January 2027. We'll update the table above as Riot confirms exact dates for each act.

Frequently Asked Questions

How many seasons of League of Legends have there been?
There have been 16 annual ranked cycles since competitive play launched in 2011, plus the pre-season period from 2009-2011. Starting in 2025, each year is divided into three themed sub-seasons with their own rewards.

What was the first League of Legends season?
Season 1 officially ran from July 13, 2011 to November 29, 2011. The ranked reward was Judgement Kayle, given to anyone who played at least 10 ranked games.

When did League of Legends ranked start?
Ranked play was first introduced in July 2010 during the pre-season era, using an Elo rating system borrowed from chess. The tier system (Bronze, Silver, Gold, etc.) wasn't added until Season 3 in 2013.

What are Victorious skins?
Victorious skins are exclusive ranked rewards given at the end of each season. From Season 2 through Season 14, you needed to reach Gold rank (or higher) to earn them. Starting in 2025, you just need 15 ranked wins in the season — no rank requirement. Higher ranks still earn exclusive chromas and icons.

Which season had the biggest changes?
Season 8 (Runes Reforged), Season 11 (Mythic item overhaul), Season 14 (Mythic removal + map rework), and Season 15 (three-season structure + Atakhan) are generally considered the most dramatic. Season 16's Role Quests are shaping up to join that list.

How does the new season structure work?
Since 2025, each calendar year has three themed seasons, each split into two acts. Every season lasts about 16 weeks (eight patches) and has its own map theme, events, and Victorious skin reward. Ranked resets once at the start of the year.

Who has won the most World Championships?
T1 (formerly SK Telecom T1) holds the record with 6 World Championship titles (2013, 2015, 2016, 2023, 2024, 2025). Faker has been on the roster for all six wins, making him the undisputed GOAT of League of Legends esports.

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*Check out our Season 16 deep dive for all the details on Role Quests, Faelights, and the biggest changes this year. Or see how many champions are in the game now, how many people still play, and check your hidden MMR to see where you really stand.*

Aussy· 22 min read
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