The Best Diana Smurf for Sale

Buy a Level 30 Diana Smurf
Scorn of the Moon
Diana is the moon-touched assassin who brings Deathmatch energy to every game. She's an AP bruiser-assassin hybrid that dives into the enemy team and deletes multiple targets with her ultimate. In the hands of a smurf, Diana becomes a teamfight monster who turns any clumped fight into a pentakill opportunity. Her Q poke, her E dash reset, and her R's massive AoE burst make her one of the most satisfying champions to snowball with. When the moonlight hits, someone dies.
Champion Stats
| Role | Fighter / Assassin |
|---|---|
| Difficulty | Moderate (4/10) |
| Blue Essence | 225 BE |
The Level 1 Cheese
🧀 First Blood Strategy
Start W (Pale Cascade). Invade with your team. Your W gives you a shield AND deals damage to enemies who get close. In a level 1 fight, you win extended trades because of the shield absorb. Walk into melee range, pop W, and auto-attack. Most AP junglers lose this fight because they expect to kite you.
The 'Pay-to-Win' Skin Advantage
'Blood Moon Diana' has the cleanest Q arc and R visual—highly recommended for clarity. 'Dark Waters Diana' has a distinct splash effect that obscures her hitbox during R. 'Infernal Diana' is flashy but the fire effects can be distracting. Avoid 'Dragonslayer Diana' in dark river fights—the abilities blend into terrain.
When They Ban Diana
Rune Setup
Skill Priority
Order:
Q → W → EMax Q first for poke and R setup. Your Q marks enemies, and hitting a marked target with E resets E's cooldown. Max W second for the shield value—essential for surviving your R dives. Max E last because you're using it for the gap close, not the damage.
Mastering Diana's Kit
Matchup Tips
The Ego Check
When to Queue Dodge
Dodge if facing Lulu or Janna. Their peel shuts down your R engage completely. Also dodge into heavy disengage comps (Gragas + Lulu + Janna)—they will push you out of R range before you can burst. Kayn (Rhaast form) also ruins your day with his healing and CC.
Teamfight Role
Wait. Do not engage first. Wait for your team to start the fight, then E-R into the clumped backline. The ideal combo is: Q (mark 2+ targets) -> E to one -> R while they're all inside your radius. This combo deletes squishies. If you R into 4+ people, you WILL get a triple kill minimum.
The 'Disrespect' Build
Nashor's Tooth first item into Riftmaker. Full on-hit attack speed Diana. Your passive already deals bonus magic damage on every third auto—with Nashor's, you shred through HP bars. It's tankier than burst Diana and arguably harder to kill.
Power Windows
Level 3 is your first all-in potential—you have Q, W, E and the reset mechanic online. Level 6 is when Diana becomes terrifying. R pulled 3+ enemies deals 600+ base damage before AP scaling. First item completion (Hextech Rocketbelt or Nashor's) is your assassination spike.
Tilt Factor
Ult into 3+ people and type 'sorry' in all chat after the triple. Flash mastery 7 after every successful R. Camp mid lane and kill them at every power spike. Nothing tilts a mage player more than an assassin who dives them under tower successfully.
Safety Tips
Value Proposition
Why Buy This Account?
40,000+ Blue Essence is a massive head start on any account. Build a tournament-ready roster without spending another cent.
Diana is the AP assassin for players who want to teamfight. She's not about single-target picks—she's about pulling 4 people together and watching them evaporate. Embrace the moon, embrace the chaos.
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